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Board.cpp
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#include "Board.h"
#include "Minions.h"
#include <typeinfo>
#include "Player.h"
std::vector<std::reference_wrapper<Card>> Board::getPlayerCardsView(const Player &player) const
{
std::vector<std::reference_wrapper<Card>> player_cards;
// Check if the card is owned by the player id
if (player.getId() == 1)
{
for (auto &card : m_player1_cards)
{
player_cards.push_back(std::ref(*card));
}
}
else if (player.getId() == 2)
{
for (auto &card : m_player2_cards)
{
player_cards.push_back(std::ref(*card));
}
}
return player_cards;
}
std::vector<std::reference_wrapper<Card>> Board::getOtherPlayerCardsView(const Player &player) const
{
std::vector<std::reference_wrapper<Card>> player_cards;
// Check if the card is owned by the player id
if (player.getId() == 1)
{
for (auto &card : m_player2_cards)
{
player_cards.push_back(std::ref(*card));
}
}
else if (player.getId() == 2)
{
for (auto &card : m_player1_cards)
{
player_cards.push_back(std::ref(*card));
}
}
return player_cards;
}
std::vector<std::reference_wrapper<Card>> Board::getPlayerCardsViewWithTaunt(const Player &player) const
{
std::vector<std::reference_wrapper<Card>> player_cards;
// Check if the card is owned by the player id
if (player.getId() == 1)
{
for (auto &card : m_player1_cards)
{
// Dynamic cast
Minion *minion_ptr = dynamic_cast<Minion *>(card.get());
if (minion_ptr->hasEffect("TAUNT"))
{
player_cards.push_back(std::ref(*card));
}
}
}
else if (player.getId() == 2)
{
for (auto &card : m_player2_cards)
{
// Dynamic cast
Minion *minion_ptr = dynamic_cast<Minion *>(card.get());
if (minion_ptr->hasEffect("TAUNT"))
{
player_cards.push_back(std::ref(*card));
}
}
}
return player_cards;
}
std::vector<std::reference_wrapper<Card>> Board::getOtherPlayerCardsViewWithTaunt(const Player &player) const
{
std::vector<std::reference_wrapper<Card>> player_cards;
// Check if the card is owned by the player id
if (player.getId() == 1)
{
for (auto &card : m_player2_cards)
{
// Dynamic cast
Minion *minion_ptr = dynamic_cast<Minion *>(card.get());
if (minion_ptr->hasEffect("TAUNT"))
{
player_cards.push_back(std::ref(*card));
}
}
}
else if (player.getId() == 2)
{
for (auto &card : m_player1_cards)
{
// Dynamic cast
Minion *minion_ptr = dynamic_cast<Minion *>(card.get());
if (minion_ptr->hasEffect("TAUNT"))
{
player_cards.push_back(std::ref(*card));
}
}
}
return player_cards;
}
std::vector<std::reference_wrapper<Card>> Board::getCardsView()
{
std::vector<std::reference_wrapper<Card>> cards;
for (auto &card : m_player1_cards)
{
cards.push_back(std::ref(*card));
}
for (auto &card : m_player2_cards)
{
cards.push_back(std::ref(*card));
}
return cards;
}
void Board::addCardLeft(std::unique_ptr<Card> &card)
{
std::experimental::observer_ptr<Player> player_ptr = card->getOwner();
// If the player id is 1
if (player_ptr->getId() == 1)
{
// Add the card to the left of the board
m_player1_cards.insert(m_player1_cards.begin(), std::move(card));
}
// If the player id is 2
else if (player_ptr->getId() == 2)
{
// Add the card to the left of the board
m_player2_cards.insert(m_player2_cards.begin(), std::move(card));
}
}
void Board::addCardRight(std::unique_ptr<Card> &card)
{
// Check the player id of the card
std::experimental::observer_ptr<Player> player_ptr = card->getOwner();
// If the player id is 1
if (player_ptr->getId() == 1)
{
// Add the card to the right of the board
m_player1_cards.push_back(std::move(card));
}
// If the player id is 2
else if (player_ptr->getId() == 2)
{
// Add the card to the right of the board
m_player2_cards.push_back(std::move(card));
}
}
void Board::destroyCards()
{
for (size_t i = 0; i < m_player1_cards.size(); i++)
{
// Dynamic cast to minion
Minion *minion = dynamic_cast<Minion *>(m_player1_cards[i].get());
if (minion->getHealth() <= 0)
{
m_destroyed_cards.push_back(std::move(m_player1_cards[i]));
m_player1_cards.erase(m_player1_cards.begin() + i);
m_destroyed_cards[m_destroyed_cards.size()-1]->applyEffects(Effect::ON_DEATH);
}
}
for (size_t i = 0; i < m_player2_cards.size(); i++)
{
// Dynamic cast to minion
Minion *minion = dynamic_cast<Minion *>(m_player2_cards[i].get());
if (minion->getHealth() <= 0)
{
m_destroyed_cards.push_back(std::move(m_player2_cards[i]));
m_player2_cards.erase(m_player2_cards.begin() + i);
m_destroyed_cards[m_destroyed_cards.size()-1]->applyEffects(Effect::ON_DEATH);
}
}
}
std::unique_ptr<Card> Board::popCard(int index, Player &player)
{
std::unique_ptr<Card> card;
if (player.getId() == 0)
{
card = std::move(m_player1_cards[index]);
m_player1_cards.erase(m_player1_cards.begin() + index);
}
else if (player.getId() == 1)
{
card = std::move(m_player2_cards[index]);
m_player2_cards.erase(m_player2_cards.begin() + index);
}
return card;
}
int Board::getNumberOfCards(const Player &player) const
{
if (player.getId() == 0)
{
return m_player1_cards.size();
}
else if (player.getId() == 1)
{
return m_player2_cards.size();
}
return 0;
}
int Board::getCardIndex(Card &card) const
{
// Check the player id of the card
std::experimental::observer_ptr<Player> player_ptr = card.getOwner();
// If the player id is 1
if (player_ptr->getId() == 1)
{
auto it = std::find_if(m_player1_cards.begin(), m_player1_cards.end(), [&card](const std::unique_ptr<Card> &card_)
{ return card_.get() == &card; });
// Get index
int index = std::distance(m_player1_cards.begin(), it);
return index;
}
// If the player id is 2
else if (player_ptr->getId() == 2)
{
auto it = std::find_if(m_player2_cards.begin(), m_player2_cards.end(), [&card](const std::unique_ptr<Card> &card_)
{ return card_.get() == &card; });
// Get index
int index = std::distance(m_player2_cards.begin(), it);
return index;
}
return -1;
}