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DECALDEF.Terrain
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fader LiquidFader
{
DecayStart 3
DecayTime 6
}
fader LiquidFaderFast
{
DecayStart 3
DecayTime 4
}
slider Drops
{
DistX 0
DistY -320
SlideStart 0.01
SlideTime 15
}
Combiner WaterDropEffect
{
LiquidFaderFast
Drops
BrutalBloodSmearer
}
decal WaterDrops1
{
pic WSPL1A
add 0.3
x-scale 0.4
y-scale 0.4
randomflipx
animator Drops
animator WaterDropEffect
}
decal WaterDrops2
{
pic WSPL1B
add 0.3
x-scale 0.5
y-scale 0.6
randomflipx
animator Drops
animator WaterDropEffect
}
decal WaterDrops3
{
pic WSPL1C
add 0.3
x-scale 0.4
y-scale 0.5
randomflipx
animator Drops
animator WaterDropEffect
}
decalgroup waterdrops
{
waterdrops1 1
waterdrops2 1
waterdrops3 1
}
decal WaterSmear1
{
pic BSPLAT1
x-scale 1.0
y-scale 1.0
translucent 0.2
shade "0 0 0"
randomflipx
animator LiquidFader
lowerdecal WaterDrops
}
decal WaterSmear2
{
pic BSPLAT2
x-scale 1.0
y-scale 1.0
translucent 0.2
shade "0 0 0"
randomflipx
animator LiquidFader
lowerdecal WaterDrops
}
decal WaterSmear3
{
pic BSPLAT3
x-scale 1.0
y-scale 1.0
translucent 0.2
shade "0 0 0"
randomflipx
animator LiquidFader
lowerdecal WaterDrops
}
decal WaterSmear4
{
pic BSPLAT4
x-scale 1.0
y-scale 1.0
translucent 0.2
shade "0 0 0"
randomflipx
animator LiquidFader
lowerdecal WaterDrops
}
decalgroup watersplash
{
WaterSmear1 1
WaterSmear2 1
WaterSmear3 1
WaterSmear4 1
}
decal GreenWaterSmear1
{
pic BSPLAT1
x-scale 1.0
y-scale 1.0
translucent 0.6
shade "10 40 10"
randomflipx
animator LiquidFader
}
decal GreenWaterSmear2
{
pic BSPLAT2
x-scale 1.0
y-scale 1.0
translucent 0.6
shade "10 40 10"
randomflipx
animator LiquidFader
}
decal GreenWaterSmear3
{
pic BSPLAT3
x-scale 1.0
y-scale 1.0
translucent 0.6
shade "10 40 10"
randomflipx
animator LiquidFader
}
decal GreenWaterSmear4
{
pic BSPLAT4
x-scale 1.0
y-scale 1.0
translucent 0.6
shade "10 40 10"
randomflipx
animator LiquidFader
}
decalgroup slimesplash
{
GreenWaterSmear1 1
GreenWaterSmear2 1
GreenWaterSmear3 1
GreenWaterSmear4 1
}
decal SawDecalNew1
{
pic BULDE1
x-scale 0.2
y-scale 0.8
translucent 0.9
shade "0 0 0"
randomflipx
randomflipy
}
decal BulletDecalNew1
{
pic BULDE1
x-scale 0.5
y-scale 0.5
translucent 0.9
shade "0 0 0"
randomflipx
}