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Modeldef.GrowingBloodPoolsBlue
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Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 20.0 20.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 21.0 21.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 22.0 22.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL C 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 23.0 23.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL D 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 24.0 24.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL E 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 25.0 25.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL F 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 26.0 26.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL G 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 27.0 27.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL H 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 28.0 28.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL I 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 29.0 29.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL J 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 30.0 30.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL K 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 31.0 31.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL L 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 32.0 32.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL M 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 33.0 33.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL N 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 34.0 34.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL O 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 35.0 35.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL P 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 36.0 36.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL Q 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 37.0 37.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL R 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 38.0 38.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL S 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 39.0 39.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL T 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 40.0 40.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL U 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 41.0 41.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL V 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 42.0 42.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL W 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 43.0 43.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL X 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 44.0 44.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL Y 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BlueBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpoolblue.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 45.0 45.0 1.0 // Scale values
ZOffset 0.65
FrameIndex BPDL Z 0 0 // The sprite lump, sprite frame, model index, frame number
}