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SNDINFO.Terrain
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//********** Terrain **********
slime dsmuck
slimesmall dsmucksm
water dsgloop
watersmall dsfloush
burn dsburn
burnsmall dsburnsm
blood1 dssplat1
blood2 dssplat2
$RANDOM blood { blood1 blood2 }
bloodsmall1 dssplat3
bloodsmall2 dssplat4
$RANDOM bloodsmall { bloodsmall1 bloodsmall2 }
// World Sounds / Terrain sounds
world/drip dsempty
$random world/watersplash {dssplash dssplas2 water}
dssplash dssplash
dssplas2 dssplas2
world/watersplashsmall dssplsml
world/sludgegloop dsploosh
world/sludgegloopsmall dsplosml
world/lavasizzle dslvsiz
world/lavsiz2 dslvsiz2
world/lavasizzlesmall dslavsml
world/thunder dsthun
$volume world/watersplash 0.6
$volume dssplash 0.6
$volume dssplas2 0.6
$limit dssplash 4
$limit world/drip 4
$limit world/watersplash 4
$limit world/watersplashsmall 4
$limit world/sludgegloop 4
$limit world/sludgegloopsmall 4
$limit world/lavasizzle 4
$limit world/lavsiz2 4
$limit world/lavasizzlesmall 4
//Aspects Floor Sounds
//Carpet - soft ground
$random floor/carpet { floor/carpet01 floor/carpet02 floor/carpet03 }
floor/carpet01 dscarp1
floor/carpet02 dscarp2
floor/carpet03 dscarp3
$limit floor/carpet 20
//Dirt
$random floor/dirt { floor/dirt01 floor/dirt02 floor/dirt03 floor/dirt04 floor/dirt05 floor/dirt06 }
floor/dirt01 dsdirt1
floor/dirt02 dsdirt2
floor/dirt03 dsdirt3
floor/dirt04 dsdirt4
floor/dirt05 dsdirt5
floor/dirt06 dsdirt6
$limit floor/dirt 20
//Gravel - loose crunchy surface
$random floor/gravel { floor/grav01 floor/grav02 floor/grav03 floor/grav04 }
floor/grav01 dsgrav1
floor/grav02 dsgrav2
floor/grav03 dsgrav3
floor/grav04 dsgrav4
$limit floor/gravel 20
//Metal - hard metal
$random floor/metal { floor/metl01 floor/metl02 floor/metl03 floor/metl04 floor/metl05 floor/metl06 }
floor/metl01 dsmet01
floor/metl02 dsmet02
floor/metl03 dsmet03
floor/metl04 dsmet04
floor/metl05 dsmet05
floor/metl06 dsmet06
$limit floor/metal 20
//Metal2 - clanky metal
$random floor/met2 { floor/met201 floor/met202 floor/met203 floor/met204 }
floor/met201 dsmet201
floor/met202 dsmet202
floor/met203 dsmet203
floor/met204 dsmet204
$limit floor/met2 20
//Rock - Hard outdoor type floor
$random floor/rock { floor/rock01 floor/rock02 floor/rock03 floor/rock04 floor/rock05 floor/rock06 floor/rock07 floor/rock08 }
floor/rock01 dsrock1
floor/rock02 dsrock2
floor/rock03 dsrock3
floor/rock04 dsrock4
floor/rock05 dsrock5
floor/rock06 dsrock6
floor/rock07 dsrock7
floor/rock08 dsrock8
$limit floor/rock 20
//Snow
$random floor/snow { floor/snow01 floor/snow02 floor/snow03 floor/snow04 floor/snow05 floor/snow06 }
floor/snow01 dssnow1
floor/snow02 dssnow2
floor/snow03 dssnow3
floor/snow04 dssnow4
floor/snow05 dssnow5
floor/snow06 dssnow6
$limit floor/snow 20
//Hard - generic hard floor
$random floor/hard { floor/hard01 floor/hard02 floor/hard03 floor/hard04 floor/hard05 floor/hard06 }
floor/hard01 dshard1
floor/hard02 dshard2
floor/hard03 dshard3
floor/hard04 dshard4
floor/hard05 dshard5
floor/hard06 dshard6
$limit floor/hard 20
//Tile - Hard indoor floor
$random floor/tile { floor/tile01 floor/tile02 floor/tile03 floor/tile04 floor/tile05 floor/tile06 }
floor/tile01 dstile01
floor/tile02 dstile02
floor/tile03 dstile03
floor/tile04 dstile04
floor/tile05 dstile05
floor/tile06 dstile06
$limit floor/tile 20
//Tile2 - More echoey traditional tile
$random floor/tile2 { floor/tile201 floor/tile202 floor/tile203 floor/tile204 floor/tile205 floor/tile206 floor/tile207 floor/tile208 }
floor/tile201 dstile21
floor/tile202 dstile22
floor/tile203 dstile23
floor/tile204 dstile24
floor/tile205 dstile25
floor/tile206 dstile26
floor/tile207 dstile27
floor/tile208 dstile28
$limit floor/tile2 20
//Wood
$random floor/wood { floor/wood01 floor/wood02 floor/wood03 floor/wood04 }
floor/wood01 dswood1
floor/wood02 dswood2
floor/wood03 dswood3
floor/wood04 dswood4
$limit floor/wood 20
//Slimy - for the Doom snake floors
$random floor/slimy { floor/slimy01 floor/slimy02 floor/slimy03 floor/slimy04 }
floor/slimy01 dsslimy1
floor/slimy02 dsslimy2
floor/slimy03 dsslimy3
floor/slimy04 dsslimy4
$limit floor/slimy 20
//Fans and electrical stuff
floor/elec1 dselec1
$limit floor/elec1 20