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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Turnity"
config/description="Your go-to plugin for streamlined turn management in Godot. Elevate your game's experience with efficient turn-based mechanics. Craft dynamic battles and engaging scenarios effortlessly."
config/version="1.0.4"
config/tags=PackedStringArray("plugin", "system")
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
TurnityManager="*res://addons/turnity/turn_manager.gd"
[dotnet]
project/assembly_name="Turnity"
[editor_plugins]
enabled=PackedStringArray("res://addons/turnity/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"