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[Open Bounty] ( $250 ) - Implement Multiview gl extension for node material editor / Documentation #1

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br-matt opened this issue Nov 26, 2022 · 0 comments

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@br-matt
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br-matt commented Nov 26, 2022

requirements

  • Quest2 / Quest2 Pro successfully enable this extention
  • Small documentation somewhere in the WebXR BJS Docs

recommended approach

You will need to create a new matrix block View x Projection (Right) and add a new input Vector (right) to the existing VertexOutput block.

The VertexOutput block should generate the correct multiview code when this input is connected.

@br-matt br-matt changed the title [Open Bounty] - Implement multiview gl extension for node material editor [Open Bounty] $250 - Implement multiview gl extension for node material editor Nov 26, 2022
@br-matt br-matt changed the title [Open Bounty] $250 - Implement multiview gl extension for node material editor [Open Bounty] ( $250 ) - Implement Multiview gl extension for node material editor / Documentation Nov 26, 2022
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