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data.py
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data = {}
def setup():
global data
from .schema import Ship, Faction
xwing = Ship(
id='1',
name='X-Wing',
)
ywing = Ship(
id='2',
name='Y-Wing',
)
awing = Ship(
id='3',
name='A-Wing',
)
# Yeah, technically it's Corellian. But it flew in the service of the rebels,
# so for the purposes of this demo it's a rebel ship.
falcon = Ship(
id='4',
name='Millenium Falcon',
)
homeOne = Ship(
id='5',
name='Home One',
)
tieFighter = Ship(
id='6',
name='TIE Fighter',
)
tieInterceptor = Ship(
id='7',
name='TIE Interceptor',
)
executor = Ship(
id='8',
name='Executor',
)
rebels = Faction(
id='1',
name='Alliance to Restore the Republic',
ships=['1', '2', '3', '4', '5']
)
empire = Faction(
id='2',
name='Galactic Empire',
ships=['6', '7', '8']
)
data = {
'Faction': {
'1': rebels,
'2': empire
},
'Ship': {
'1': xwing,
'2': ywing,
'3': awing,
'4': falcon,
'5': homeOne,
'6': tieFighter,
'7': tieInterceptor,
'8': executor
}
}
def create_ship(ship_name, faction_id):
from .schema import Ship
next_ship = len(data['Ship'].keys()) + 1
new_ship = Ship(
id=str(next_ship),
name=ship_name
)
data['Ship'][new_ship.id] = new_ship
data['Faction'][faction_id].ships.append(new_ship.id)
return new_ship
def get_ship(_id):
return data['Ship'][_id]
def get_faction(_id):
return data['Faction'][_id]
def get_rebels():
return get_faction('1')
def get_empire():
return get_faction('2')