-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.js
60 lines (46 loc) · 1.8 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
const config = require("./config.json");
const commandHandler = require("./commands/commands.js");
const { Collection, Events, Client, GatewayIntentBits } = require("discord.js");
const path = require('node:path');
const fs = require('node:fs');
const commands = [];
const commandFiles = fs.readdirSync('./newCommands').filter(file => file.endsWith('.js'));
client.commands = new Collection();
for (const file of commandFiles) {
const command = require(`./newCommands/${file}`);
commands.push(command.data.toJSON());
client.commands.set(command.data.name, command);
}
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.on("ready", () => {
console.log(`Logged in as ${client.user.tag}!`);
const rest = new Discord.REST({ version: '10' }).setToken(config.token);
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Discord.Routes.applicationCommands(config.clientID),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
})();
});
client.login(config.token);