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Arcade Online appears wrong enemies #11
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Yeah is in the plans, we have to see how to synchronize the random tables that are generated for both players. Sometimes they are synchronized and other times they are not. Maybe we should generate a single table for the entire session. Although I must clarify that if the characters use the arcade path 1, 2, (...) parameter in select.def they will always be synchronized. |
Taking advantage of your answer, why in this version of mugen do I suffer
from lag and in other versions this doesn't happen?
Em sáb., 17 de fev. de 2024 4:52 PM, CD2 ***@***.***>
escreveu:
… Yeah is in the plans, we have to see how to synchronize the random tables
that are generated for both players. Sometimes they are synchronized and
other times they are not. Maybe we should generate a single table for the
entire session.
Although I must clarify that if the characters use the arcade path 1, 2,
(...) parameter in select.def they will always be synchronized.
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What do you mean by "Other versions" it's about other Mugen created or
modified by others, understand?
Em sáb., 17 de fev. de 2024 5:37 PM, Viniciaao ***@***.***>
escreveu:
… Taking advantage of your answer, why in this version of mugen do I suffer
from lag and in other versions this doesn't happen?
Em sáb., 17 de fev. de 2024 4:52 PM, CD2 ***@***.***>
escreveu:
> Yeah is in the plans, we have to see how to synchronize the random tables
> that are generated for both players. Sometimes they are synchronized and
> other times they are not. Maybe we should generate a single table for the
> entire session.
>
> Although I must clarify that if the characters use the arcade path 1, 2,
> (...) parameter in select.def they will always be synchronized.
>
> —
> Reply to this email directly, view it on GitHub
> <#11 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/AQYUVFA6NWIJANU3OMVZ2OTYUEDBRAVCNFSM6AAAAABDNOA5NSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSNJQGI4TINBQG4>
> .
> You are receiving this because you authored the thread.Message ID:
> ***@***.***>
>
|
Yes, are optimization problems with Simple DirectMedia Layer library, we hope done some things about that in final updates planned. |
I wanted to know if you ever intend to fix this, where different enemies appear for each player in online arcade mode
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