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Fix Dans Texture #220
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rfg_dan360tex_export.zip EDIT: I̵ ̵c̵a̵n̵'̵t̵ ̵g̵e̵t̵ ̵N̵a̵n̵o̵f̵o̵r̵g̵e̵ ̵t̵o̵ ̵w̵o̵r̵k̵ ̵f̵o̵r̵ ̵m̵e̵,̵ ̵i̵t̵'̵s̵ ̵c̵r̵a̵s̵h̵i̵n̵g̵.̵ ̵P̵l̵e̵a̵s̵e̵ ̵d̵u̵m̵p̵ ̵t̵h̵e̵ ̵R̵e̵m̵a̵s̵t̵e̵r̵ ̵t̵e̵x̵t̵u̵r̵e̵s̵ ̵a̵n̵d̵ ̵s̵e̵n̵d̵ ̵t̵h̵e̵m̵ ̵t̵o̵ ̵m̵e̵ ̵i̵f̵ ̵I̵ ̵d̵o̵n̵'̵t̵ ̵g̵e̵t̵ ̵t̵h̵a̵t̵ ̵s̵o̵r̵t̵e̵d̵ ̵o̵u̵t̵ ̵s̵o̵o̵n̵.̵ EDIT 2: Got the textures myself. Money helped me fix it. |
rfg_dan360por_export.zip |
Did a check of the original Steam Edition textures in the remaster. All of the Xbox normal maps are worthless, and not needed. Since remaster is using upscaled normal maps that fits with the Xbox texture. The Xbox head texture is also worthless and not needed. The only things that need to be done is upscaling the Xbox body texture (that's Camo's job), touching it up manually (which i'll do) and then making a new specular texture, as the Xbox specular texture is junk (it's too low res to be worth upscaling.) Making the new specular texture will need to be done after I finish the manual touching up of the body texture. |
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