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Add DLC vehicles to base SP + foundation for NPC overhaul #333

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4 of 5 tasks
CamoRF opened this issue Jan 17, 2024 · 2 comments
Open
4 of 5 tasks

Add DLC vehicles to base SP + foundation for NPC overhaul #333

CamoRF opened this issue Jan 17, 2024 · 2 comments

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@CamoRF
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CamoRF commented Jan 17, 2024

Adding new vehicles to spawn_group_vehicles.xtbl for Ambient spawns breaks some missions like the first transporter mission in DLC and other side missions in the base SP. For now just do the following:

  • Add DLC Marauder vehicles to safehouses and Marauder spawns
  • Add base game Marauder vehicles to DLC
  • Increase density of spawns
  • Add bulldozer to safehouses
  • Increase variety of safehouse spawns
@CamoRF CamoRF converted this from a draft issue Jan 17, 2024
@CamoRF
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CamoRF commented Jan 17, 2024

Related files when trying to fix missions in old version:

activity.xtbl

je_ro_07 Changing vehicle_group to vanilla spawns from EDF_staff_car

activity_continuous_attack.xtbl

ls_ad_02a Changing vehicle_group to vanilla spawns from EDF_APC for the first, to EDF_flyerMG for the 2nd and to vanilla for the third

See z_debug\singleplayer (future)\OLD for these files with comments

@CamoRF
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CamoRF commented Jan 26, 2025

Seems to be caused by editing EDF spawns?

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