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Scene loading is very jank #338

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Eddio0141 opened this issue Dec 1, 2024 · 0 comments
Open

Scene loading is very jank #338

Eddio0141 opened this issue Dec 1, 2024 · 0 comments
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bug Something isn't working cleaner code Idea or a way to clean up some code

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@Eddio0141
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Currently, UniTAS tries its best to emulate scene loading behaviour
This works for the most part, but things like SceneManager.GetActiveScene doesn't work during async load due to the scene actually not existing, which needs dummy implementation

A clean solution would be to run the normal function as intended, and wait for async operation to finish via game pause

@Eddio0141 Eddio0141 added bug Something isn't working cleaner code Idea or a way to clean up some code labels Dec 1, 2024
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Labels
bug Something isn't working cleaner code Idea or a way to clean up some code
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