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Character overcompensates for Kinematic Moving Platform's movement #3

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idanarye opened this issue Jul 6, 2023 · 3 comments
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@idanarye
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idanarye commented Jul 6, 2023

After jumping on the Kinematic Moving Platform, I do not touch the controls - but the character still moves relatively to the platform. Seems like it overcompensates for the platform's movement?

Peek.2023-07-06.12-40.mp4
@ErdongChen-Andrew
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Thanks, @idanarye! On my end, I do notice a slight sliding effect on the moving platforms. I thought it would be a good way to simulate momentum from the platforms. However, it seems that the sliding issue is more noticeable on your end. I suspect that when the FPS drops, the platform fails to apply the correct velocity to the character for the current frame. I believe that improving the performance in the next release will fix this issue.

2023-07-06.11.24.46.mov

@hichemfantar
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hichemfantar commented Oct 7, 2024

was this fixed? if not, is there a way to opt out of the compensation behavior since it isn't very stable?

@sovetski
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any update?

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