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small_addons

Active_Camera_menu.py

simple addon that add menu entry when any Camera object is selected.

To make it always accessible in RMB menu, if even nothing is selected, replace code with this

def cameras_specials_menu(self, contxt):
    self.layout.separator()
    self.layout.menu(VIEW3D_MT_cameras_main.bl_idname)

Active_Camera_menu

Collection_Visibility.py

quick switching between objects type visibility in the collection.

Works also from 3d View (if you add keymap for it), BUT instead of using active collection it uses selected objects and use all their collection where they located.

Collection_Visibility_1

Also if you want it to be like this

Collection_Visibility_2

just rename OUTLINER_MT_collection_visibility to OUTLINER_MT_collection at the bottom in the script file.

lock_unlock.py

simple addon that adds operator to lock selected and unlock all (Freeze/Unfreeze 3ds Max like).

just add any key in Keymaps for this operator objects.lock_unlock and choose action

lock-unlock

Outliner_Menu_Entries.py

new entries for Outliner context for Objects and for Collections selected:

For objects:

  1. Duplicate - for multiple selected objects
  2. Duplicate Hierarchy - for multiple selected objects without selecting parented elements
  3. Duplicate Instance - for multiple selected objects
  4. Duplicate Instance Hierarchy - for multiple selected objects without selecting parented elements
  5. Select Hierarchy Multi - for multiple selected objects

For collections (possibile with new ‘selected_ids’ feature):

  1. Select Objects - for multiple selected collections
  2. Duplicate Collections - for multiple selected collections (thanks for people from blender.stackexchange)
  3. Duplicate Linked - for multiple selected collections

Switch_Active_Collection_0_1_1.py

Switching to Collection where selected active object located

SAC_0 1 1

uv_map_list_tools.py

addon with options to moving UV up and down in the list and sorting.

UV_sorting

also there is Batch tools for UV,

you can get this addon menus here https://blenderartists.org/t/select-sync-uv-channel-layer-between-multiple-objects/1314529/5

1 2

Inactive_Shading_v_1_0_8.py

Makes all unselected (inactive) objects display as wire or bounds,

with posibility add selected active collection to ignore list as many as you need

IS_1_0_8 1_0_8