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main.js
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const electron = require('electron');
// Module to control application life.
const {app} = electron; // same as electron.app
// Module to create native browser window.
const {BrowserWindow} = electron; // same as electron.BrowserWindow
// Keep a global reference of the window object to avoid having the window
// closed automatically when the JavaScript object is garbage collected.
let win;
function createWindow() {
// Create the browser window.
win = new BrowserWindow({width: 800, height: 400});
// and load the index.html of the app.
win.loadURL(`file://${__dirname}/index.html`);
// Open the DevTools.
//win.webContents.openDevTools();
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, windows are usually stored in an
// array if the app supports multi windows, this is the time when
// the corresponding element should be deleted.
win = null;
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win == null) {
createWindow();
}
})
// Include the rest of the app's specific main process code in this
// file or in separate files using require.