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VulkanMod #338
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It seems to be quite a hassle for mac users to install, so I don't know if it would help much with #219. I guess the cons are sort of like canvas, iris and sodium extra will need to be yeeted. I highly doubt iris will work for a few reasons:
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It is worse than sodium, it is less compatible than sodium, it's not even in a stable state. |
Is iris a rendering mod?... |
Doesn't matter what it is now, it is just being tracked as a potential alternative. |
A plus to using Vulkan is that they might be able to implement DLSS/FSR and, more importantly, ray tracing - which sorta makes OF shaders unnecessary. Or both options, for those people using an iGPU and/or a GPU that doesn't support it (Nvidia RTX 20-series and up, AMD RX 6000-series and up, potentially Intel Arc whenever it shows up). |
Vulkanmod was added to Modrinth |
Iris does not replace the renderer it injects into specific parts of the world renderer and game renderer and then we mixin into parts of sodium for compatibility |
*VulkanMod is also very annoying to support due to many devices ending up suffering from it such as crashes, glitches and more which are at this time far worse than Sodium's limitations themselves are. |
I'm doing a benchmark (if I don't forget it lmao). More info on our Discord. |
IMS, the main dev of Iris and maintainer of Sodium said the following, context added by me:
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on my jetson xavier nx with vulkan mod and some optize mod my fps can reach 100FPS on 1.19.4 |
Thanks for sharing your experience, Leon! |
Sadly, it still doesn't support some popular mods:
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Sodium and Iris by default isn't designed to work with VulkanMod as both of them make use of OpenGL instead, wonder if there are mods that do the same thing? |
But this mod is good to fix issue with OpenGL driver (like amdgpu on windows) |
I tested VulkanMod with normal gameplay and it yielded a much better framerate than Fabulously Optimized from only one mod. It sure has lots of potential but sadly it isn't in the state where it can magically map OpenGL calls to Vulkan. Hopefully people would be able to port mods such as Continuity (which crashed with VulkanMod), Iris (probably never), and Colormatic (which hasn't even been updated to 1.19.4 yet). Because of those reasons it probably isn't suitable for Fabulously Optimized. |
Any update on this? |
The mod is still in a very experimental state. |
There is an alternative modpack similar to this that contains VulkanMod. It's still ridiculously unstable and drops frames like nobody's business. |
Mod name
VulkanMod
Curseforge link
https://www.curseforge.com/minecraft/mc-mods/vulkanmod
Other links
https://modrinth.com/mod/vulkanmod
https://github.com/xCollateral/VulkanMod
What it does
Renderer rewrite for better performance
Why should it be in the modpack
#219 and maybe gives better performance
Why shouldn't it be in the modpack
WIP, OF shader support plans unknown
Categories
Performance optimization
Additional details
See also: #312
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