This repository contains Maya python bindings for DemBones an implementation of Smooth Skinning Decomposition with Rigid Bones, an automated algorithm to extract the Linear Blend Skinning (LBS) with bone transformations from a set of example meshes. Skinning Decomposition can be used in various tasks:
- converting any animated mesh sequence, e.g. geometry cache, to LBS, which can be replayed in popular game engines,
- solving skinning weights from shapes and skeleton poses, e.g. converting blendshapes to LBS,
- solving bone transformations for a mesh animation given skinning weights.
- Extract the content of the .rar file anywhere on disk.
- Compile python bindings for specific Maya versions.
- Drag the dem-bones.mel file in Maya to permanently install the script.
The compiling of the python bindings can be done on by running the build.bat command specifying the desired maya version. The build.bat scripts expects both Maya and Visual studio to be installed in the default directory. If this is not the case the build.bat file can be edited to make sure it links to files that exist on disk. Currently only windows is supported! Following the steps below will create a pyd file for the specified version of Maya in the build directory. As the build.bat builds an environment specific for the version of maya it is not possible to switch maya versions in the same terminal as the build will error.
-
Copy the following libraries to their respective folders in
/extern
:- DemBones with path
/extern/DemBones/DemBones/Dembones.h
, - pybind11 with path
/extern/pybind11/include/pybind11/pybind11.h
, - Eigen 3.3.9 with path
/extern/Eigen/Eigen/Dense
,
- DemBones with path
-
Run build.bat
cd path/to/maya-dem-bones
build.bat 2022
The python bindings only provide partial mapping to the full capabilities of
the DemBones project. It takes
a mesh with a skin cluster and compute the best possible weights and transforms
for the existing skeleton. It is possible to exclude weights via a demLock
color set and exclude transform calculation via a demLock
boolean attribute
on the influence. You can extend the functionality of the class by creating
a subclass that will allow you to recreate the animation, drive the helper
joints with an RBF network using the newly calculated matrices etc.
import dem_bones
db = dem_bones.DemBones()
db.compute("skinned_MESH", "deformed_MESH", start_frame=1001, end_frame=1010)
print(db.influences)
print(db.weights)
print(db.bind_matrix("jaw_JNT"))
print(db.anim_matrix("jaw_JNT", 1005))
A maya and python file is provided in the /example
directory. This maya file
contains two meshes and a skeleton. Both meshes are the standard face taken
from Apple's ARKit. One of the meshes is driven by a blend shape node which
has a shape triggered at each frame. The other is default bound to a skeleton.
After running the code contained in the python file the skin weights and joint
transformations will be calculated and set them in the scene to match the mesh
driven by the blend shape node.
- The source code,
/src
, uses MIT as detailed in LICENSE.md - Any build python bindings
/build
uses third party libraries: DemBones, pybind11 and Eigen with licenses in 3RDPARTYLICENSES.md