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说在前面,我没看源码,也没使用,只是看了readme的代码,感觉scene去绑定一个相机这种设计不合理,因为同一个场景不同的相机渲染是一个很普遍的操作
The text was updated successfully, but these errors were encountered:
目前scene里面相机主要做视锥提出所用,默认也为渲染相机,如果需要对视锥剔除后Meshs,GEngine提供了pass扩展类支持自定义相机渲染,目前接口还没放开,后面放开会更方便一些。
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说在前面,我没看源码,也没使用,只是看了readme的代码,感觉scene去绑定一个相机这种设计不合理,因为同一个场景不同的相机渲染是一个很普遍的操作
The text was updated successfully, but these errors were encountered: