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tablerow.cpp
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#include "tablerow.h"
TableRow::TableRow()
{
}
TableRow::TableRow(qreal flex)
{
_flex = flex;
_autoFlex = false;
}
TableRow::TableRow(QVector<TableCell *> cells)
{
_cells = cells;
}
void TableRow::draw(QPainter *painter)
{
_applyFlex();
for (auto cell : qAsConst(_cells))
{
cell->draw(painter);
}
}
void TableRow::addCell(TableCell *cell)
{
_cells.append(cell);
}
void TableRow::removeCell(unsigned int cellIndex)
{
auto cell = _cells[cellIndex];
_cells.removeAt(cellIndex);
delete cell;
}
qreal TableRow::flex() const
{
return _flex;
}
void TableRow::setFlex(qreal newFlex)
{
_flex = newFlex;
_autoFlex = false;
}
bool TableRow::autoFlex() const
{
return _autoFlex;
}
void TableRow::setAutoFlex(bool newAutoFlex)
{
_autoFlex = newAutoFlex;
}
void TableRow::_applyFlex()
{
qreal totalFixedFlexValue = 0;
unsigned int fixedFlexCount = 0;
for (const auto &cell : qAsConst(_cells))
{
if (!cell->autoFlex())
{
totalFixedFlexValue += cell->flex();
fixedFlexCount++;
}
}
qreal remainingFlexPerCell = (1 - totalFixedFlexValue) / (_cells.size() - fixedFlexCount);
qreal currentX = 0;
for (auto i = 0; i < _cells.size(); i++)
{
auto cell = _cells[i];
if (cell->autoFlex())
{
cell->setFlex(remainingFlexPerCell);
}
auto cellWidth = _rect.width() * cell->flex();
auto newRect = QRectF(_rect.topLeft() + QPointF(currentX, 0), QSizeF(cellWidth, _rect.height()));
cell->setRect(newRect);
currentX += cellWidth;
}
}
const QRectF &TableRow::rect() const
{
return _rect;
}
void TableRow::setRect(const QRectF &newRect)
{
_rect = QRectF(newRect);
}