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Copy pathWAnim.ahk
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WAnim.ahk
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SetWinDelay, -1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;; Slide a window in/out of view.
WAnim_SlideIn(sFrom, iX, iY, hWnd, sGUI="", iInc=20)
{
return WAnim_SlideInOutFrom(true, sFrom, iX, iY, hWnd, sGUI, iInc, false)
}
WAnim_SlideOut(sFrom, hWnd, sGUI="", iInc=20, bDestroy=true)
{
WinGetPos, iX, iY,,, ahk_id %hWnd%
return WAnim_SlideInOutFrom(false, sFrom, iX, iY, hWnd, sGUI, iInc, bDestroy)
}
WAnim_SlideInOutFrom(bSlideIn, sFrom, iX, iY, hWnd, sGUIName, iInc, bDestroy)
{
global
g_bSlideIn := bSlideIn
g_sFrom := sFrom
WAnim_g_iX := iX
WAnim_g_iY := iY
WinGetPos,,, WAnim_g_iW, WAnim_g_iH, ahk_id %hWnd%
WAnim_g_hWnd := hWnd
WAnim_g_sGUI := sGUIName
g_iInc := iInc
g_bDestroy := bDestroy
g_iNdx := 1
SetTimer, WAnim_Slide, 1
return
}
WAnim_Slide:
{
if (g_sFrom = "Left")
{
iX := g_bSlideIn ? g_iNdx-WAnim_g_iW : WAnim_g_iW+g_iNdx
if (g_bSlideIn)
iX := iX > WAnim_g_iX ? WAnim_g_iX : iX
iY := WAnim_g_iY
}
else if (g_sFrom = "Right")
{
iX := g_bSlideIn ? A_ScreenWidth-g_iNdx : A_ScreenWidth-WAnim_g_iW+g_iNdx
if (g_bSlideIn)
iX := iX < WAnim_g_iX ? WAnim_g_iX : iX
iY := WAnim_g_iY
}
else if (g_sFrom = "Top")
{
if (g_bSlideIn)
{
iY := (-WAnim_g_iH+(g_iInc*g_iNdx))
if (iY > WAnim_g_iY)
iY := WAnim_g_iY
}
else
{
iY := WAnim_g_iY-(g_iInc*g_iNdx)
if (iY < -WAnim_g_iH)
iY := -WAnim_g_iH
}
iX := WAnim_g_iX
}
else if (g_sFrom = "Bottom")
{
if (g_bSlideIn)
{
iY := g_iInc*g_iNdx
if (iY > WAnim_g_iY)
iY := WAnim_g_iY
}
else
{
iY := WAnim_g_iY+(g_iInc*g_iNdx)
if (iY > A_ScreenHeight)
iY := A_ScreenHeight
}
iX := WAnim_g_iX
}
; Are we past the corner?
iTargetForTopY := (g_bSlideIn ? WAnim_g_iY : -WAnim_g_iH)
iTargetForBottomY := (g_bSlideIn ? WAnim_g_iY : A_ScreenHeight)
if (((g_sFrom = "Left" || g_sFrom = "Right") && iX == WAnim_g_iX)
|| (g_sFrom = "Top" && iY == iTargetForTopY)
|| (g_sFrom = "Bottom" && iY == iTargetForBottomY))
{
if (WAnim_g_sGUI && !g_bSlideIn)
{
if (g_bDestroy)
{
GUI, %WAnim_g_sGUI%: Destroy
WinKill, ahk_id %WAnim_g_hWnd%
}
else GUI, %WAnim_g_sGUI%: Hide
}
SetTimer, WAnim_Slide, Off
}
WinMove, ahk_id %WAnim_g_hWnd%,, iX, iY, WAnim_g_iW, WAnim_g_iH
g_iNdx++
return
}
;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;
WAnim_FoldOrUnfold(bUnfold, iW, hWnd="A", sGUI=1, iInc=15, bDestroy=true)
{
global
WAnim_g_bUnfold := bUnfold
if (hWnd = "A")
WAnim_g_hWnd := hWnd := WinExist("A")
else WAnim_g_hWnd := hWnd
WAnim_g_iW := iW
WAnim_g_sGUI := sGUI
WAnim_g_iInc := iInc
WAnim_g_bDestroy := bDestroy
WAnim_g_iNdx := 1
if (WAnim_g_bDestroy)
WinGetPos,,, WAnim_g_iW,, ahk_id %WAnim_g_hWnd%
SetTimer, FoldOrUnfold, 1
return
}
FoldOrUnfold:
{
if (WAnim_g_bUnfold)
{
iNextW := WAnim_g_iInc*WAnim_g_iNdx
if (iNextW >= WAnim_g_iW)
{
GUI, %WAnim_g_sGUI%: Show, W%WAnim_g_iW% NoActivate
SetTimer, FoldOrUnfold, Off
return
}
GUI, %WAnim_g_sGUI%: Show, W%iNextW% NoActivate
}
else
{
iNextW := WAnim_g_iW-(WAnim_g_iInc*WAnim_g_iNdx)
if (iNextW < 0)
{
if (WAnim_g_bDestroy)
GUI, %WAnim_g_sGUI%: Destroy
else GUI, %WAnim_g_sGUI%: Hide
SetTimer, FoldOrUnfold, Off
return
}
GUI, %WAnim_g_sGUI%: Show, W%iNextW% NoActivate
}
WAnim_g_iNdx++
return
}
;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;; Fade a window in/out of view.
WAnim_FadeViewInOut(hwnd, iInc, bFadeIn, sGUIName="", bDestroy=true)
{
global
WAnim_g_hWnd := hwnd
g_iInc := iInc
g_bFadeIn := bFadeIn
WAnim_g_sGUI := sGUIName
g_bDestroy := bDestroy
if (bFadeIn)
WinSet, Transparent, 0, ahk_id %hwnd%
g_iTrans := bFadeIn ? 0 : 255
SetTimer, WAnim_Fade, 1
return
}
WAnim_Fade:
{
g_iTrans := g_bFadeIn ? g_iTrans + g_iInc : g_iTrans - g_iInc
WinSet, Transparent, %g_iTrans%, ahk_id %WAnim_g_hWnd%
if (g_iTrans > 255 || g_iTrans < 0)
{
if (WAnim_g_sGUI && !g_bFadeIn)
{
if (g_bDestroy)
{
GUI, %WAnim_g_sGUI%: Destroy
WinKill, ahk_id %WAnim_g_hWnd%
}
else
{
WinSet, Transparent, Off, ahk_id %WAnim_g_hWnd%
GUI, %WAnim_g_sGUI%: Hide
}
}
SetTimer, WAnim_Fade, Off
}
return
}
;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;
WAnim_ShrinkExpand(bShrink, sDir, iX, iY, iW, iH, hwnd, iInc, sGUIName="")
{
global
g_iInc := iInc
g_bShrink := bShrink
g_sDir := sDir
WAnim_g_iX := iX
WAnim_g_iY := iY
WAnim_g_iW := iW
WAnim_g_iH := iH
WAnim_g_hWnd := hwnd
g_iNdx := 0
WAnim_g_sGUI := sGUIName
SetTimer, WAnim_ShrinkExpand, 1
return
}
WAnim_ShrinkExpand:
{
WinGetPos, iX, iY, iW, iH, ahk_id %WAnim_g_hWnd%
if (iW >= WAnim_g_iW || iH >= WAnim_g_iH)
{
if (WAnim_g_iX + WAnim_g_iW >= A_ScreenWidth)
iX := 62
if (WAnim_g_iY + WAnim_g_iH >= A_ScreenHeight)
iY := 0
WinMove, ahk_id %WAnim_g_hWnd%, , WAnim_g_iX, WAnim_g_iY, WAnim_g_iW, WAnim_g_iH
if (WAnim_g_sGUI && g_bShrink)
{
GUI, %WAnim_g_sGUI%: Destroy
WinKill, ahk_id %WAnim_g_hWnd%
}
SetTimer, WAnim_ShrinkExpand, Off
return
}
iX := WAnim_g_bShrink ? iX + (g_iInc * .5) : iX - (g_iInc * .5)
iY := WAnim_g_bShrink ? iY + (g_iInc * .5) : iY - (g_iInc * .5)
iW := WAnim_g_bShrink ? iW - g_iInc : iW + g_iInc
iH := WAnim_g_bShrink ? iH - g_iInc : iH + g_iInc
if (iX + iW >= A_ScreenWidth)
iX := 0
if (iY + iH >= A_ScreenHeight)
iY := 0
WinMove, ahk_id %WAnim_g_hWnd%, , iX, iY, iW, iH
return
}
;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;