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parser.c
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/*
* parser.c --
*
* Copyright 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* GNU XBoard is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/. *
*
*------------------------------------------------------------------------
** See the file ChangeLog for a revision history. */
#include "config.h"
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include "common.h"
#include "backend.h"
#include "frontend.h"
#include "parser.h"
#include "moves.h"
extern Board boards[MAX_MOVES];
extern int PosFlags(int nr);
int yyboardindex;
int yyskipmoves = FALSE;
char currentMoveString[4096]; // a bit ridiculous size?
char *yy_text;
#define PARSEBUFSIZE 10000
static FILE *inputFile;
static char *inPtr, *parsePtr, *parseStart;
static char inputBuf[PARSEBUFSIZE];
static char yytext[PARSEBUFSIZE];
static char fromString = 0, lastChar = '\n';
#define NOTHING 0
#define NUMERIC 1
#define ALPHABETIC 2
#define BADNUMBER (-2000000000)
#define XCO 0
#define YCO 53
#define PIECE 94
#define MISC 155
#define JIS 200
unsigned char kanjiTab[] = {
'1', 0357, 0274, 0221, // kanji notation for arabic digits
'2', 0357, 0274, 0222,
'3', 0357, 0274, 0223,
'4', 0357, 0274, 0224,
'5', 0357, 0274, 0225,
'6', 0357, 0274, 0226,
'7', 0357, 0274, 0227,
'8', 0357, 0274, 0230,
'9', 0357, 0274, 0231,
'x', 0345, 0220, 0214,
's', 0345, 0205, 0210, // sente
'g', 0345, 0276, 0214, // gote
'-', 0346, 0212, 0225, // resign
0,
'a', 0344, 0270, 0200, // in reality these are numbers in Japanese a=1, b=2 etc.
'b', 0344, 0272, 0214,
'c', 0344, 0270, 0211,
'd', 0345, 0233, 0233,
'e', 0344, 0272, 0224,
'f', 0345, 0205, 0255,
'g', 0344, 0270, 0203,
'h', 0345, 0205, 0253,
'i', 0344, 0271, 0235,
' ', 0343, 0200, 0200,
0,
'K', 0347, 0216, 0211, // piece names
'K', 0347, 0216, 0213,
'G', 0351, 0207, 0221,
'S', 0351, 0212, 0200,
'R', 0351, 0243, 0233,
'B', 0350, 0247, 0222,
'N', 0346, 0241, 0202,
'L', 0351, 0246, 0231,
'P', 0346, 0255, 0251,
'r', 0351, 0276, 0215,
'b', 0351, 0246, 0254,
'p', 0343, 0201, 0250,
'r', 0347, 0253, 0234,
'+', 0346, 0210, 0220,
'G', 0, 0, 0,
0,
'+', 0346, 0210, 0220, // helper
'@', 0346, 0211, 0223,
'p', 0346, 0211, 0213, // player
':', 0357, 0274, 0232,
'-', 0344, 0272, 0206,
'f', 0344, 0270, 0212,
's', 0345, 0257, 0204,
'b', 0345, 0274, 0225,
'r', 0345, 0267, 0246,
'l', 0345, 0217, 0263,
'v', 0347, 0233, 0264,
0,
// shift-JIS
'1', 0202, 0120, 0,
'2', 0202, 0121, 0,
'3', 0202, 0122, 0,
'4', 0202, 0123, 0,
'5', 0202, 0124, 0,
'6', 0202, 0125, 0,
'7', 0202, 0126, 0,
'8', 0202, 0127, 0,
'9', 0202, 0130, 0,
'x', 0223, 0257, 0,
's', 0220, 0346, 0,
'g', 0214, 0343, 0,
'-', 0223, 0212, 0,
0,
'a', 0210, 0352, 0,
'b', 0223, 0361, 0,
'c', 0216, 0117, 0,
'd', 0216, 0154, 0,
'e', 0214, 0334, 0,
'f', 0230, 0132, 0,
'g', 0216, 0265, 0,
'h', 0224, 0252, 0,
'i', 0213, 0343, 0,
' ', 0201, 0100, 0,
0,
'K', 0213, 0312, 0,
'K', 0213, 0312, 0,
'G', 0213, 0340, 0,
'S', 0213, 0342, 0,
'R', 0224, 0362, 0,
'B', 0212, 0160, 0,
'N', 0214, 0152, 0,
'L', 0215, 0201, 0,
'P', 0225, 0340, 0,
'r', 0227, 0264, 0,
'b', 0224, 0156, 0,
'p', 0202, 0306, 0,
'r', 0227, 0263, 0,
'+', 0220, 0254, 0,
'G', 0, 0, 0,
0,
'+', 0220, 0254, 0,
'@', 0221, 0305, 0,
// 'p', 0214, 0343, 0,
'p', 0216, 0350, 0,
':', 0201, 0106, 0,
'-', 0227, 0271, 0,
'f', 0217, 0343, 0,
's', 0212, 0361, 0,
'b', 0210, 0370, 0,
'r', 0215, 0266, 0,
'l', 0211, 0105, 0,
'v', 0222, 0274, 0,
0,
};
int NextUnit P((char **p));
int kifu = 0;
char
GetKanji (char **p, int start)
{
unsigned char *q = *(unsigned char **) p;
int i;
if((*q & 0x80) == 0) return 0; // plain ASCII, refuse to parse
if((**p & 0xC0) == 0x80) { // this is an illegal starting code in utf-8, so assume shift-JIS
for(i=start+JIS; kanjiTab[i]; i+=4) {
if(q[0] == kanjiTab[i+1] && q[1] == kanjiTab[i+2]) {
(*p) += 2; kifu = 0x80;
return kanjiTab[i];
}
}
(*p) += (kifu ? 2 : 1); // assume this is an unrecognized kanji when reading kif files
return 0;
}
for(i=start; kanjiTab[i]; i+=4) {
if(q[0] == kanjiTab[i+1] && q[1] == kanjiTab[i+2] && q[2] == kanjiTab[i+3]) {
(*p) += 3; kifu = 0x80;
return kanjiTab[i];
}
}
if((q[0] & 0xE0) == 0xC0 && (q[1] & 0xC0) == 0x80) (*p) += 2; else // for now skip unrecognized utf-8 characters
if((q[0] & 0xF0) == 0xE0 && (q[1] & 0xC0) == 0x80 && (q[2] & 0xC0) == 0x80) (*p) += 3; else
if((q[0] & 0xF8) == 0xF0 && (q[1] & 0xC0) == 0x80 && (q[2] & 0xC0) == 0x80 && (q[3] & 0xC0) == 0x80) (*p) += 4;
else if(**p & 0x80) return -1; // not valid utf-8
return 0; // unrecognized but valid kanji (skipped), or plain ASCII
}
int
KifuMove (char **p)
{
static char buf[MSG_SIZ];
char *ptr = buf+3, *q, k;
int wom = quickFlag ? quickFlag&1 : WhiteOnMove(yyboardindex);
k = GetKanji(p, XCO);
if(k < 0) { (*p)++; return Nothing; } // must try shift-JIS here
if(k >= '1' && k <= '9') {
buf[0] = k; buf[1] = GetKanji(p, YCO); // to-square coords
} else if(k == 'x') {
if(GetKanji(p, YCO) != ' ') (*p) -= 3; // skip spacer kanji after recapture
} else if((k == 's' || k == 'g') && GetKanji(p, MISC) == 'p' && GetKanji(p, MISC) == ':') { // player name
snprintf(yytext, MSG_SIZ, "[%s \"", k == 's' ? "White" : "Black"); // construct PGN tag
for(q=yytext+8; **p && **p != '\n' && **p != '\r' && q < yytext + MSG_SIZ; ) *q++ = *(*p)++;
strcpy(q, "\"]\n"); parseStart = yytext; lastChar = '\n';
return PGNTag;
} else if(k == '-' && GetKanji(p, MISC) == '-') { // resign
int res;
parseStart = yytext;
if(wom)
res = BlackWins, strcpy(yytext, "{sente resigns} 0-1");
else res = WhiteWins, strcpy(yytext, "{gote resigns} 1-0");
return res;
} else {
while(**p && **p != '\n') (*p)++; // unrecognized Japanese kanji: skip to end of line
return Nothing;
}
buf[3] = GetKanji(p, PIECE); // piece ID
if(buf[3] == '+') buf[2] = '+', buf[3] = GetKanji(p, PIECE); // +N, +L, +S
k = GetKanji(p, MISC);
if(k == '@') { // drop move
buf[4] = '@', buf[5] = buf[0], buf[6] = buf[1]; buf[7] = NULLCHAR;
if(appData.debugMode) fprintf(debugFP, "kifu drop %s\n", ptr);
return NextUnit(&ptr);
}
kifu = 0x80;
do { // read disambiguation (and promotion) kanji
switch(k) {
case '+': kifu |= 1; break;
case 'f': kifu |= 2; break;
case 'b': kifu |= 4; break;
case 's': kifu |= 8; break;
case 'l': kifu |= 0x10; break;
case 'r': kifu |= 0x20; break;
case 'v': kifu |= 0x40; break;
}
} while(k = GetKanji(p, MISC));
if(**p == '(' && (*p)[3] == ')') { // kif disambiguation
buf[4] = (*p)[1]; buf[5] = (*p)[2] + 'a' - '1'; buf[6] = buf[0]; buf[7] = buf[1]; buf[8] = (kifu & 1)*'+'; buf[9] = NULLCHAR;
(*p) += 4; ptr++; // strip off piece name if we know full from-square
if(appData.debugMode) fprintf(debugFP, "kifu move %s\n", ptr);
return NextUnit(&ptr);
} else { // kif2
char *q = buf+4;
if(islower(buf[3])) // kludge: kanji for promoted types translate as lower case
buf[3] += 'A' - 'a', buf[2] = '+', ptr--; // so prefix with '+'
if(kifu * ~1) { // disambiguation was given, and thus is probably needed
if(buf[3] != 'B' && buf[3] != 'R') { // stepper, so distance must be <= 1 (N or L never need vertical disambiguation!)
if(kifu & 0x10) *q++ = buf[0] - (wom ? -1 : 1); // translate left/right/straight to PSN file disambiguators
if(kifu & 0x20) *q++ = buf[0] + (wom ? -1 : 1);
if(kifu & 0x40) *q++ = buf[0], kifu |= 2; // kludge: 'straight' only needs disambiguation if forward!
if(kifu & 2) *q++ = buf[1] + (wom ? -1 : 1); // translate forward/backward/sideway to PSN rank disambiguators
if(kifu & 4) *q++ = buf[1] - (wom ? -1 : 1);
if(kifu & 8) *q++ = buf[1];
} // for B, R, +B and +R it gets ugly, as we cannot deduce the distance, and the Disambiguate callback has to directly look at 'kifu'
}
*q++ = buf[0]; *q++ = buf[1]; *q++ = (kifu & 1)*'+'; *q = NULLCHAR;
if(appData.debugMode) fprintf(debugFP, "kif2 move %s\n", ptr);
return NextUnit(&ptr);
}
}
int
ReadLine ()
{ // Read one line from the input file, and append to the buffer
char c, *start = inPtr;
if(fromString) return 0; // parsing string, so the end is a hard end
if(!inputFile) return 0;
while((c = fgetc(inputFile)) != EOF) {
*inPtr++ = c;
if(c == '\n') { *inPtr = NULLCHAR; return 1; }
if(inPtr - inputBuf > PARSEBUFSIZE-2) inPtr--; //prevent crash on overflow
}
if(inPtr == start) return 0;
*inPtr++ = '\n', *inPtr = NULLCHAR; // repair missing linefeed at EOF
return 1;
}
int
Scan (char c, char **p)
{ // line-spanning skip to mentioned character or EOF
do {
while(**p) if(*(*p)++ == c) return 0;
} while(ReadLine());
// no closing bracket; force match for entire rest of file.
return 1;
}
int
SkipWhite (char **p)
{ // skip spaces tabs and newlines; return 1 if anything was skipped
char *start = *p;
do{
while(**p == ' ' || **p == '\t' || **p == '\n' || **p == '\r') (*p)++;
} while(**p == NULLCHAR && ReadLine()); // continue as long as ReadLine reads something
return *p != start;
}
static inline int
Match (char *pattern, char **ptr)
{
char *p = pattern, *s = *ptr;
while(*p && (*p == *s++ || s[-1] == '\r' && *p--)) p++;
if(*p == 0) {
*ptr = s;
return 1;
}
return 0; // no match, no ptr update
}
static inline int
Word (char *pattern, char **p)
{
if(Match(pattern, p)) return 1;
if(*pattern >= 'a' && *pattern <= 'z' && *pattern - **p == 'a' - 'A') { // capitalized
(*p)++;
if(Match(pattern + 1, p)) return 1;
(*p)--;
}
return 0;
}
int
Verb (char *pattern, char **p)
{
int res = Word(pattern, p);
if(res && !Match("s", p)) Match("ed", p); // eat conjugation suffix, if any
return res;
}
int
Number (char **p)
{
int val = 0;
if(**p < '0' || **p > '9') return BADNUMBER;
while(**p >= '0' && **p <= '9') {
val = 10*val + *(*p)++ - '0';
}
return val;
}
int
RdTime (char c, char **p)
{
char *start = ++(*p), *sec; // increment *p, as it was pointing to the opening ( or {
if(Number(p) == BADNUMBER) return 0;
sec = *p;
if(Match(":", p) && Number(p) != BADNUMBER && *p - sec == 3) { // well formed
sec = *p;
if(Match(".", p) && Number(p) != BADNUMBER && *(*p)++ == c) return 1; // well-formed fraction
*p = sec;
if(*(*p)++ == c) return 1; // matching bracket without fraction
}
*p = start; // failure
return 0;
}
char
PromoSuffix (char **p)
{
char *start = *p;
if(**p == 'e' && (Match("ep", p) || Match("e.p.", p))) { *p = start; return NULLCHAR; } // non-compliant e.p. suffix is no promoChar!
if(**p == '+' && IS_SHOGI(gameInfo.variant)) { (*p)++; return '+'; }
if(**p == '=' || (gameInfo.variant == VariantSChess) && **p == '/') (*p)++; // optional = (or / for Seirawan gating)
if(**p == '(' && (*p)[2] == ')' && isalpha( (*p)[1] )) { (*p) += 3; return ToLower((*p)[-2]); }
if(isalpha(**p) && **p != 'x') return ToLower(*(*p)++); // reserve 'x' for multi-leg captures?
if(*p != start) return **p == '+' ? *(*p)++ : '='; // must be the optional = (or =+)
return NULLCHAR; // no suffix detected
}
int
NextUnit (char **p)
{ // Main parser routine
int coord[4], n, result, piece, i;
char type[4], promoted, separator, slash, *oldp, *commentEnd, c;
int wom = quickFlag ? quickFlag&1 : WhiteOnMove(yyboardindex);
// ********* try white first, because it is so common **************************
if(**p == ' ' || **p == '\n' || **p == '\t') { parseStart = (*p)++; return Nothing; }
if(**p == NULLCHAR) { // make sure there is something to parse
if(fromString) return 0; // we are parsing string, so the end is really the end
*p = inPtr = inputBuf;
if(!ReadLine()) return 0; // EOF
} else if(inPtr > inputBuf + PARSEBUFSIZE/2) { // buffer fills up with already parsed stuff
char *q = *p, *r = inputBuf;
while(*r++ = *q++);
*p = inputBuf; inPtr = r - 1;
}
parseStart = oldp = *p; // remember where we begin
// ********* attempt to recognize a SAN move in the leading non-blank text *****
piece = separator = promoted = slash = n = 0;
for(i=0; i<4; i++) coord[i] = -1, type[i] = NOTHING;
if(**p & 0x80) return KifuMove(p); // non-ascii. Could be some kanj notation for Shogi or Xiangqi
if(**p == '+') (*p)++, promoted++;
if(**p >= 'a' && **p <= 'z' && (*p)[1]== '@') piece =*(*p)++ + 'A' - 'a'; else
if(**p >= 'A' && **p <= 'Z') {
static char s[] = SUFFIXES;
char *q;
piece = *(*p)++; // Note we could test for 2-byte non-ascii names here
if(q = strchr(s, **p)) (*p)++, piece += 64*(q - s + 1);
if(**p == '/') slash = *(*p)++;
}
while(n < 4) {
if(**p >= 'a' && **p < 'x') coord[n] = *(*p)++ - 'a', type[n++] = ALPHABETIC;
else if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC;
else break;
if(n == 2 && type[0] == type[1]) { // if two identical types, the opposite type in between must have been missing
type[2] = type[1]; coord[2] = coord[1];
type[1] = NOTHING; coord[1] = -1; n++;
}
}
// we always get here, and might have read a +, a piece, and upto 4 potential coordinates
if(n <= 2) { // could be from-square or disambiguator, when -:xX follow, or drop with @ directly after piece, but also to-square
if(**p == '-' || **p == ':' || **p == 'x' || **p == 'X' || // these cannot be move suffix, so to-square must follow
(**p == '@' || **p == '*') && n == 0 && !promoted && piece) { // P@ must also be followed by to-square
separator = *(*p)++;
if(n == 1) coord[1] = coord[0]; // must be disambiguator, but we do not know which yet
n = 2;
while(n < 4) { // attempt to read to-square
if(**p >= 'a' && **p < 'x') coord[n] = *(*p)++ - 'a', type[n++] = ALPHABETIC;
else if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC;
else break;
}
} else if((**p == '+' || **p == '=') && n == 1 && piece && type[0] == NUMERIC) { // can be traditional Xiangqi notation
separator = *(*p)++;
n = 2;
if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC;
} else if(n == 2) { // only one square mentioned, must be to-square
while(n < 4) { coord[n] = coord[n-2], type[n] = type[n-2], coord[n-2] = -1, type[n-2] = NOTHING; n++; }
}
} else if(n == 3 && type[1] != NOTHING) { // must be hyphenless disambiguator + to-square
for(i=3; i>0; i--) coord[i] = coord[i-1], type[i] = type[i-1]; // move to-square to where it belongs
type[1] = NOTHING; // disambiguator goes in first two positions
n = 4;
}
// we always get here; move must be completely read now, with to-square coord(s) at end
if(n == 3) { // incomplete to-square. Could be Xiangqi traditional, or stuff like fxg
if(piece && type[1] == NOTHING && type[0] == NUMERIC && type[2] == NUMERIC &&
(separator == '+' || separator == '=' || separator == '-')) {
// Xiangqi traditional
return ImpossibleMove; // for now treat as invalid
}
// fxg stuff, but also things like 0-0, 0-1 and 1-0
if(!piece && type[1] == NOTHING && type[0] == ALPHABETIC && type[2] == ALPHABETIC
&& (coord[0] != 14 || coord[2] != 14) /* reserve oo for castling! */ ) {
piece = 'P'; n = 4; // kludge alert: fake full to-square
}
} else if(n == 1 && type[0] == NUMERIC && coord[0] > 1) { while(**p == '.') (*p)++; return Nothing; } // fast exit for move numbers
if(n == 4 && type[2] != type[3] && // we have a valid to-square (kludge: type[3] can be NOTHING on fxg type move)
(piece || !promoted) && // promoted indicator only valid on named piece type
(type[2] == ALPHABETIC || IS_SHOGI(gameInfo.variant))) { // in Shogi also allow alphabetic rank
DisambiguateClosure cl;
int fromX, fromY, toX, toY;
if(slash && (!piece || type[1] == NOTHING)) goto badMove; // slash after piece only in ICS long format
if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */
if(type[2] == NUMERIC) { // alpha-rank
coord[2] = BOARD_RGHT - BOARD_LEFT - coord[2];
coord[3] = BOARD_HEIGHT - coord[3];
if(coord[0] >= 0) coord[0] = BOARD_RGHT - BOARD_LEFT - coord[0];
if(coord[1] >= 0) coord[1] = BOARD_HEIGHT - coord[1];
}
toX = cl.ftIn = (currentMoveString[2] = coord[2] + 'a') - AAA;
toY = cl.rtIn = (currentMoveString[3] = coord[3] + '0') - ONE;
if(type[3] == NOTHING) cl.rtIn = -1; // for fxg type moves ask for toY disambiguation
else if(toY >= BOARD_HEIGHT || toY < 0) return ImpossibleMove; // vert off-board to-square
if(toX < BOARD_LEFT || toX >= BOARD_RGHT) return ImpossibleMove;
if(piece) {
cl.pieceIn = CharToPiece(wom ? piece : piece + 'a' - 'A');
if(cl.pieceIn == EmptySquare) return ImpossibleMove; // non-existent piece
if(promoted) cl.pieceIn = (ChessSquare) (CHUPROMOTED cl.pieceIn);
} else cl.pieceIn = EmptySquare;
if(separator == '@' || separator == '*') { // drop move. We only get here without from-square or promoted piece
fromY = DROP_RANK; fromX = cl.pieceIn;
currentMoveString[0] = piece;
currentMoveString[1] = '@';
currentMoveString[4] = NULLCHAR;
return LegalityTest(boards[yyboardindex], PosFlags(yyboardindex)&~F_MANDATORY_CAPTURE, fromY, fromX, toY, toX, NULLCHAR);
}
if(type[1] == NOTHING && type[0] != NOTHING) { // there is a disambiguator
if(type[0] != type[2]) coord[0] = -1, type[1] = type[0], type[0] = NOTHING; // it was a rank-disambiguator
}
if( type[1] != type[2] && // means fromY is of opposite type as ToX, or NOTHING
(type[0] == NOTHING || type[0] == type[2]) ) { // well formed
fromX = (currentMoveString[0] = coord[0] + 'a') - AAA;
fromY = (currentMoveString[1] = coord[1] + '0') - ONE;
currentMoveString[4] = cl.promoCharIn = PromoSuffix(p);
currentMoveString[5] = NULLCHAR;
if(!cl.promoCharIn && (**p == '-' || **p == 'x')) { // Lion-type multi-leg move
currentMoveString[5] = (killX = toX) + AAA; // what we thought was to-square is in fact kill-square
currentMoveString[6] = (killY = toY) + ONE; // append it as suffix behind long algebraic move
currentMoveString[4] = ';';
currentMoveString[7] = NULLCHAR;
// read new to-square (VERY non-robust! Assumes correct (non-alpha-rank) syntax, and messes up on errors)
toX = cl.ftIn = (currentMoveString[2] = *++*p) - AAA; ++*p;
toY = cl.rtIn = (currentMoveString[3] = Number(p) + '0') - ONE;
}
if(type[0] != NOTHING && type[1] != NOTHING && type[3] != NOTHING) { // fully specified.
ChessSquare realPiece = boards[yyboardindex][fromY][fromX];
// Note that Disambiguate does not work for illegal moves, but flags them as impossible
if(piece) { // check if correct piece indicated
if(PieceToChar(realPiece) == '~') realPiece = (ChessSquare) (DEMOTED realPiece);
if(!(appData.icsActive && PieceToChar(realPiece) == '+') && // trust ICS if it moves promoted pieces
piece && realPiece != cl.pieceIn) return ImpossibleMove;
} else if(!separator && **p == '+') { // could be a protocol move, where bare '+' suffix means shogi-style promotion
if(realPiece < (wom ? WhiteCannon : BlackCannon) && PieceToChar(PROMOTED realPiece) == '+') // seems to be that
currentMoveString[4] = cl.promoCharIn = *(*p)++; // append promochar after all
}
result = LegalityTest(boards[yyboardindex], PosFlags(yyboardindex), fromY, fromX, toY, toX, cl.promoCharIn);
if (currentMoveString[4] == NULLCHAR) { // suppy missing mandatory promotion character
if(result == WhitePromotion || result == BlackPromotion) {
switch(gameInfo.variant) {
case VariantCourier:
case VariantShatranj: currentMoveString[4] = PieceToChar(BlackFerz); break;
case VariantGreat: currentMoveString[4] = PieceToChar(BlackMan); break;
case VariantShogi: currentMoveString[4] = '+'; break;
default: currentMoveString[4] = PieceToChar(BlackQueen);
}
} else if(result == WhiteNonPromotion || result == BlackNonPromotion) {
currentMoveString[4] = '=';
}
} else if(appData.testLegality && gameInfo.variant != VariantSChess && // strip off unnecessary and false promo characters
!(result == WhitePromotion || result == BlackPromotion ||
result == WhiteNonPromotion || result == BlackNonPromotion)) currentMoveString[4] = NULLCHAR;
return result;
} else if(cl.pieceIn == EmptySquare) cl.pieceIn = wom ? WhitePawn : BlackPawn;
cl.ffIn = type[0] == NOTHING ? -1 : coord[0] + 'a' - AAA;
cl.rfIn = type[1] == NOTHING ? -1 : coord[1] + '0' - ONE;
Disambiguate(boards[yyboardindex], PosFlags(yyboardindex), &cl);
if(cl.kind == ImpossibleMove && !piece && type[1] == NOTHING // fxg5 type
&& toY == (wom ? 4 : 3)) { // could be improperly written e.p.
cl.rtIn += wom ? 1 : -1; // shift target square to e.p. square
Disambiguate(boards[yyboardindex], PosFlags(yyboardindex), &cl);
if((cl.kind != WhiteCapturesEnPassant && cl.kind != BlackCapturesEnPassant))
return ImpossibleMove; // nice try, but no cigar
}
currentMoveString[0] = cl.ff + AAA;
currentMoveString[1] = cl.rf + ONE;
currentMoveString[3] = cl.rt + ONE;
if(killX < 0) // [HGM] lion: do not overwrite kill-square suffix
currentMoveString[4] = cl.promoChar;
if((cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) && (Match("ep", p) || Match("e.p.", p)));
return (int) cl.kind;
}
}
badMove:// we failed to find algebraic move
*p = oldp;
// Next we do some common symbols where the first character commits us to things that cannot possibly be a move
// ********* PGN tags ******************************************
if(**p == '[') {
oldp = ++(*p); kifu = 0;
if(Match("--", p)) { // "[--" could be start of position diagram
if(!Scan(']', p) && (*p)[-3] == '-' && (*p)[-2] == '-') return PositionDiagram;
*p = oldp;
}
SkipWhite(p);
if(isdigit(**p) || isalpha(**p)) {
do (*p)++; while(isdigit(**p) || isalpha(**p) || **p == '+' ||
**p == '-' || **p == '=' || **p == '_' || **p == '#');
SkipWhite(p);
if(**p == '"') {
(*p)++;
while(**p != '\n' && (*(*p)++ != '"'|| (*p)[-2] == '\\')); // look for unescaped quote
if((*p)[-1] !='"') { *p = oldp; Scan(']', p); return Comment; } // string closing delimiter missing
SkipWhite(p); if(*(*p)++ == ']') return PGNTag;
}
}
Scan(']', p); return Comment;
}
// ********* SAN Castings *************************************
if(**p == 'O' || **p == 'o' || **p == '0' && !Match("00:", p)) { // exclude 00 in time stamps
int castlingType = 0;
if(Match("O-O-O", p) || Match("o-o-o", p) || Match("0-0-0", p) ||
Match("OOO", p) || Match("ooo", p) || Match("000", p)) castlingType = 2;
else if(Match("O-O", p) || Match("o-o", p) || Match("0-0", p) ||
Match("OO", p) || Match("oo", p) || Match("00", p)) castlingType = 1;
if(castlingType) { //code from old parser, collapsed for both castling types, and streamlined a bit
int rf, ff, rt, ft; ChessSquare king;
char promo=NULLCHAR;
if(gameInfo.variant == VariantSChess) promo = PromoSuffix(p);
if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */
if (wom) {
rf = 0;
rt = 0;
king = WhiteKing;
} else {
rf = BOARD_HEIGHT-1;
rt = BOARD_HEIGHT-1;
king = BlackKing;
}
ff = (BOARD_WIDTH-1)>>1; // this would be d-file
if (boards[yyboardindex][rf][ff] == king) {
/* ICS wild castling */
ft = castlingType == 1 ? BOARD_LEFT+1 : (gameInfo.variant == VariantJanus ? BOARD_RGHT-2 : BOARD_RGHT-3);
} else {
ff = BOARD_WIDTH>>1; // e-file
ft = castlingType == 1 ? BOARD_RGHT-2 : BOARD_LEFT+2;
}
if(PosFlags(0) & F_FRC_TYPE_CASTLING) {
if (wom) {
ff = initialRights[2];
ft = initialRights[castlingType-1];
} else {
ff = initialRights[5];
ft = initialRights[castlingType+2];
}
if (appData.debugMode) fprintf(debugFP, "Parser FRC (type=%d) %d %d\n", castlingType, ff, ft);
if(ff == NoRights || ft == NoRights) return ImpossibleMove;
}
sprintf(currentMoveString, "%c%c%c%c%c",ff+AAA,rf+ONE,ft+AAA,rt+ONE,promo);
if (appData.debugMode) fprintf(debugFP, "(%d-type) castling %d %d\n", castlingType, ff, ft);
return (int) LegalityTest(boards[yyboardindex],
PosFlags(yyboardindex)&~F_MANDATORY_CAPTURE, // [HGM] losers: e.p.!
rf, ff, rt, ft, promo);
} else if(Match("01", p)) return Nothing; // prevent this from being mistaken for move number 1
}
// ********* variations (nesting) ******************************
if(**p =='(') {
if(RdTime(')', p)) return ElapsedTime;
return Open;
}
if(**p ==')') { (*p)++; return Close; }
if(**p == ';') { while(**p != '\n') (*p)++; return Comment; }
// ********* Comments and result messages **********************
*p = oldp; commentEnd = NULL; result = 0;
if(**p == '{') {
if(RdTime('}', p)) return ElapsedTime;
if(lastChar == '\n' && Match("--------------\n", p)) {
char *q;
i = Scan ('}', p); q = *p - 16;
if(Match("\n--------------}\n", &q)) return PositionDiagram;
} else i = Scan('}', p);
commentEnd = *p; if(i) return Comment; // return comment that runs to EOF immediately
}
if(commentEnd) SkipWhite(p);
if(kifu && **p == '*') { // .kif comment
char *q = yytext;
while(**p && **p != '\n') { if(q < yytext + 10*MSG_SIZ-3) *q++ = **p; (*p)++; }
parseStart = yytext; *yytext = '{'; strcpy(q, "}\n"); // wrap in braces
return Comment;
}
if(Match("*", p)) result = GameUnfinished;
else if(**p == '0') {
if( Match("0-1", p) || Match("0/1", p) || Match("0:1", p) ||
Match("0 - 1", p) || Match("0 / 1", p) || Match("0 : 1", p)) result = BlackWins;
} else if(**p == '1') {
if( Match("1-0", p) || Match("1/0", p) || Match("1:0", p) ||
Match("1 - 0", p) || Match("1 / 0", p) || Match("1 : 0", p)) result = WhiteWins;
else if(Match("1/2 - 1/2", p) || Match("1/2:1/2", p) || Match("1/2 : 1/2", p) || Match("1 / 2 - 1 / 2", p) ||
Match("1 / 2 : 1 / 2", p) || Match("1/2", p) || Match("1 / 2", p)) result = GameIsDrawn;
}
if(result) {
if(Match(" (", p) && !Scan(')', p) || Match(" {", p) && !Scan('}', p)) { // there is a comment after the PGN result!
if(commentEnd) { *p = commentEnd; return Comment; } // so comment before it is normal comment; return that first
}
return result; // this returns a possible preceeding comment as result details
}
if(commentEnd) { *p = commentEnd; return Comment; } // there was no PGN result following, so return as normal comment
// ********* Move numbers (after castlings or PGN results!) ***********
if((i = Number(p)) != BADNUMBER) { // a single number was read as part of our attempt to read a move
char *numEnd = *p;
if(**p == '.') (*p)++; SkipWhite(p);
if(**p == '+' || isalpha(**p) || gameInfo.variant == VariantShogi && *p != numEnd && isdigit(**p)) {
*p = numEnd;
return i == 1 ? MoveNumberOne : Nothing;
}
*p = numEnd; return Nothing;
}
// ********* non-compliant game-result indicators *********************
if(Match("+-+", p) || Word("stalemate", p)) return GameIsDrawn;
if(Match("++", p) || Verb("resign", p) || (Word("check", p) || 1) && Word("mate", p) )
return (wom ? BlackWins : WhiteWins);
c = ToUpper(**p);
if(Word("w", p) && (Match("hite", p) || 1) || Word("b", p) && (Match("lack", p) || 1) ) {
if(**p != ' ') return Nothing;
++*p;
if(Verb("disconnect", p)) return GameUnfinished;
if(Verb("resign", p) || Verb("forfeit", p) || Word("mated", p) || Word("lost", p) || Word("loses", p))
return (c == 'W' ? BlackWins : WhiteWins);
if(Word("mates", p) || Word("wins", p) || Word("won", p))
return (c != 'W' ? BlackWins : WhiteWins);
return Nothing;
}
if(Word("draw", p)) {
if(**p == 'n') (*p)++;
if(**p != ' ') return GameIsDrawn;
oldp = ++*p;
if(Word("agreed", p)) return GameIsDrawn;
if(Match("by ", p) && (Word("repetition", p) || Word("agreement", p)) ) return GameIsDrawn;
*p = oldp;
if(*(*p)++ == '(') {
while(**p != '\n') if(*(*p)++ == ')') break;
if((*p)[-1] == ')') return GameIsDrawn;
}
*p = oldp - 1; return GameIsDrawn;
}
// ********* Numeric annotation glyph **********************************
if(**p == '$') { (*p)++; if(Number(p) != BADNUMBER) return NAG; return Nothing; }
// ********** by now we are getting down to the silly stuff ************
if(Word("gnu", p) || Match("GNU", p)) {
if(**p == ' ') (*p)++;
if(Word("chess", p) || Match("CHESS", p)) {
char *q;
if((q = strstr(*p, "game")) || (q = strstr(*p, "GAME")) || (q = strstr(*p, "Game"))) {
(*p) = q + 4; return GNUChessGame;
}
}
return Nothing;
}
if(lastChar == '\n' && (Match("# ", p) || Match("; ", p) || Match("% ", p))) {
while(**p != '\n' && **p != ' ') (*p)++;
if(**p == ' ' && (Match(" game file", p) || Match(" position file", p))) {
while(**p != '\n') (*p)++; // skip to EOLN
return XBoardGame;
}
*p = oldp; // we might need to re-match the skipped stuff
}
if(Match("---", p)) { while(**p == '-') (*p)++; return Nothing; } // prevent separators parsing as null move
if(Match("@@@@", p) || Match("--", p) || Match("Z0", p) || Match("pass", p) || Match("null", p)) {
strncpy(currentMoveString, "@@@@", 5);
return yyboardindex & F_WHITE_ON_MOVE ? WhiteDrop : BlackDrop;
}
// ********* Efficient skipping of (mostly) alphabetic chatter **********
while(isdigit(**p) || isalpha(**p) || **p == '-') (*p)++;
if(*p != oldp) {
if(**p == '\'') {
while(isdigit(**p) || isalpha(**p) || **p == '-' || **p == '\'') (*p)++;
return Nothing; // random word
}
if(lastChar == '\n' && Match(": ", p)) { // mail header, skip indented lines
do {
while(**p != '\n') (*p)++;
if(!ReadLine()) return Nothing; // append next line if not EOF
} while(Match("\n ", p) || Match("\n\t", p));
}
return Nothing;
}
// ********* Prevent 00 in unprotected time stamps to be mistaken for castling *******
if(Match(":00", p)) return Nothing;
// ********* Could not match to anything. Return offending character ****
(*p)++;
return Nothing;
}
/*
Return offset of next pattern in the current file.
*/
int
yyoffset ()
{
return ftell(inputFile) - (inPtr - parsePtr); // subtract what is read but not yet parsed
}
void
yynewfile (FILE *f)
{ // prepare parse buffer for reading file
inputFile = f;
inPtr = parsePtr = inputBuf;
fromString = 0;
lastChar = '\n';
*inPtr = NULLCHAR; // make sure we will start by reading a line
}
void
yynewstr P((char *s))
{
parsePtr = s;
inputFile = NULL;
fromString = 1;
}
int
yylex ()
{ // this replaces the flex-generated parser
int result = NextUnit(&parsePtr);
char *p = parseStart, *q = yytext;
if(p == yytext) return result; // kludge to allow kanji expansion
while(p < parsePtr) *q++ = *p++; // copy the matched text to yytext[]
*q = NULLCHAR;
lastChar = q[-1];
return result;
}
int
Myylex ()
{ // [HGM] wrapper for yylex, which treats nesting of parentheses
int symbol, nestingLevel = 0, i=0;
char *p;
static char buf[256*MSG_SIZ];
buf[0] = NULLCHAR;
do { // eat away anything not at level 0
symbol = yylex();
if(symbol == Open) nestingLevel++;
if(nestingLevel) { // save all parsed text between (and including) the ()
for(p=yytext; *p && i<256*MSG_SIZ-2;) buf[i++] = *p++;
buf[i] = NULLCHAR;
}
if(symbol == 0) break; // ran into EOF
if(symbol == Close) symbol = Comment, nestingLevel--;
} while(nestingLevel || symbol == Nothing);
yy_text = buf[0] ? buf : (char*)yytext;
return symbol;
}
ChessMove
yylexstr (int boardIndex, char *s, char *buf, int buflen)
{
ChessMove ret;
char *savPP = parsePtr;
fromString = 1;
yyboardindex = boardIndex;
parsePtr = s;
ret = (ChessMove) Myylex();
strncpy(buf, yy_text, buflen-1);
buf[buflen-1] = NULLCHAR;
parsePtr = savPP;
fromString = 0;
return ret;
}