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<!DOCTYPE html>
<html lang="en-us">
<head>
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<title>Hellblade graphics guide</title>
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<meta name="description" content="An in-depth guide for the effects of the graphics options in the PC version of Hellblade: Senua's Sacrifice.">
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<meta name="twitter:image:alt" content="Split comparison of the lowest and highest graphics presets for Hellblade">
<meta name="twitter:site" content="@GmMecharon1">
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</head>
<body>
<div class="all_encompassing">
<div class="center_column">
<p class="title">
<img src="html/runes_logo.png" class="runes_logo" alt="Runes logo from Hellbladee: Senua's Sacrifice">
Hellblade: Senua's Sacrifice graphics guide
<img src="html/runes_logo.png" class="runes_logo" alt="Runes logo from Hellbladee: Senua's Sacrifice">
</p>
<div class="description" id="top_description">
An in-depth guide for the effects of the graphics options in the PC version of Ninja Theory's
"<a href="http://store.steampowered.com/app/414340/Hellblade_Senuas_Sacrifice/" target="_blank" rel="noopener">Hellblade: Senua's Sacrifice</a>". (note: not the sequel).
All the screenshot comparisons are interactive (hover over to slide divider) and can be clicked on for fullscreen and the intermediate options.
All screenshots are from just after the Valravn fight, but in the previous area.
The framerates are determined by a Fraps average over 8 seconds, on <a href="https://pcpartpicker.com/b/TFFdnQ" target="_blank" rel="noopener">this PC</a>.
To get above 60 FPS, disable V-Sync and edit a config file as described
<a href="https://pcgamingwiki.com/wiki/Hellblade:_Senua%27s_Sacrifice#High_frame_rate" target="_blank" rel="noopener">on PCGamingWiki</a>.
The screenshots are also available to download as <a href="http://www.mediafire.com/file/hsphbps2czblrtq/Hellblade_graphics_screenshots.zip" target="_blank" rel="noopener">1080p PNGs</a>.
Source: <a href="https://github.com/Kataiser/hellblade-graphics-guide"><img class="github_logo" src="html/GitHub-Mark-64px.png" alt="Github"></a>
</div>
<div class="list"><b>Contents</b>
<ul>
<li><a href="#presets">Quality presets</a></li>
<li><a href="#foliage">Foliage</a></li>
<li><a href="#postprocessing">Postprocessing</a></li>
<li><a href="#shadows">Shadows</a></li>
<li><a href="#textures">Textures</a></li>
<li><a href="#view-distance">View distance</a></li>
<li><a href="#view-effects">View effects</a></li>
</ul>
</div>
<div class="subtitle" id="presets">Quality presets</div>
<div class="description">
"Set the overall preset of graphics quality." Sets every other option to the selected value at once.
When set to low, the overall color and atmospherics of the scene are hardly changed, along with the model quality and bloom, but textures become very blurry,
lighting and shadowing are inaccurate, and the grass is less dense. IMPORTANT: this is tied directly to the quality of
<a href="https://en.wikipedia.org/wiki/Crepuscular_rays">light shafts</a>. Turning this to medium or lower and every other option up to very high will result in about a
10 FPS increase at the cost of lower resolution light shafts.
</div>
<div class="pad_bottom">
<a href="html/overall-graphics-presets.html">
<div class="slide-comparison">
<img class="lazy" src="html/screenshots/overall/tiny.jpg" data-src="html/screenshots/overall/veryhigh_small.jpg" alt="Quality preset: very high quality screenshot" width="973" height="546">
<div class="overlay_right">Very high (56 FPS)</div>
<div class="resized">
<img class="lazy" src="html/screenshots/overall/tiny.jpg" data-src="html/screenshots/overall/low_small.jpg" alt="Quality preset: low quality screenshot" width="973" height="546">
<div class="overlay_left">Low (102 FPS)</div>
</div>
<div class="divider"></div>
</div>
</a>
</div>
<div class="subtitle" id="foliage">Foliage</div>
<div class="description">
"Set the density and draw distance of foliage. Higher settings will make the foliage thicker and visible at greater distances."
Appears to only affect grass density, not quality or distance drawn, and has no effect on tree leaves.</div>
<div class="pad_bottom">
<a href="html/foliage.html">
<div class="slide-comparison">
<img class="lazy" src="html/screenshots/foliage/tiny.jpg" data-src="html/screenshots/foliage/veryhigh_small.jpg" alt="Foliage: very high quality screenshot" width="973" height="546">
<div class="overlay_right">Very high (54 FPS)</div>
<div class="resized">
<img class="lazy" src="html/screenshots/foliage/tiny.jpg" data-src="html/screenshots/foliage/low_small.jpg" alt="Foliage: low quality screenshot" width="973" height="546">
<div class="overlay_left">Low (57 FPS)</div>
</div>
<div class="divider"></div>
</div>
</a>
</div>
<div class="subtitle" id="postprocessing">Postprocessing</div>
<div class="description">
"Set the quality of image postprocessing. Higher settings will result in better-looking filtering of the final image."
Controls the existence and/or quality of ambient occlusion, chromatic aberration, lens distortion, and noise.
</div>
<div class="pad_bottom">
<a href="html/postprocessing.html">
<div class="slide-comparison">
<img class="lazy" src="html/screenshots/postprocessing/tiny.jpg" data-src="html/screenshots/postprocessing/veryhigh_small.jpg" alt="Postprocessing: very high quality screenshot" width="973" height="546">
<div class="overlay_right">Very high (61 FPS)</div>
<div class="resized">
<img class="lazy" src="html/screenshots/postprocessing/tiny.jpg" data-src="html/screenshots/postprocessing/low_small.jpg" alt="Postprocessing: low quality screenshot" width="973" height="546">
<div class="overlay_left">Low (64 FPS)</div>
</div>
<div class="divider"></div>
</div>
</a>
</div>
<div class="subtitle" id="shadows">Shadows</div>
<div class="description">
"Set the quality of shadows. Higher settings will result in more detailed and softer shadows."
While the accuracy of shadows is clearly improved, the apparent quality change is almost undetectable in a still image.
However, the pop-in (although smoothed) at lower settings is quite noticeable when in motion, and flags aren't properly translucent.
Dithering is occasionally visible at all settings.
</div>
<div class="pad_bottom">
<a href="html/shadows.html">
<div class="slide-comparison">
<img class="lazy" src="html/screenshots/shadows/tiny.jpg" data-src="html/screenshots/shadows/veryhigh_small.jpg" alt="Shadows: very high quality screenshot" width="973" height="546">
<div class="overlay_right">Very high (64 FPS)</div>
<div class="resized">
<img class="lazy" src="html/screenshots/shadows/tiny.jpg" data-src="html/screenshots/shadows/low_small.jpg" alt="Shadows: low quality screenshot" width="973" height="546">
<div class="overlay_left">Low (65 FPS)</div>
</div>
<div class="divider"></div>
</div>
</a>
</div>
<div class="subtitle" id="textures">Textures</div>
<div class="description">
"Set the allowed memory size of textures and texture filtering quality. Higher settings will result in more detail textures at greater distances."
Affects some textures (parts of trees, Senua's fur) way less than others, for some reason. Low makes certain environment objects particularly gross.
Can indirectly affect shadows.
</div>
<div class="pad_bottom">
<a href="html/textures.html">
<div class="slide-comparison">
<img class="lazy" src="html/screenshots/textures/tiny.jpg" data-src="html/screenshots/textures/veryhigh_small.jpg" alt="Textures: very high quality screenshot" width="973" height="546">
<div class="overlay_right">Very high (72 FPS)</div>
<div class="resized">
<img class="lazy" src="html/screenshots/textures/tiny.jpg" data-src="html/screenshots/textures/low_small.jpg" alt="Textures: low quality screenshot" width="973" height="546">
<div class="overlay_left">Low (79 FPS)</div>
</div>
<div class="divider"></div>
</div>
</a>
</div>
<div class="subtitle" id="view-distance">View distance</div>
<div class="description">
"Set the general draw distance of objects. Higher settings will result in more objects being displayed at farther distances."
The objects that get removed at various distances are mostly grass, small rocks, and ropes, along with many other scene-specific models.
Can indirectly affect shadows.
</div>
<div class="pad_bottom">
<a href="html/view-distance.html">
<div class="slide-comparison">
<img class="lazy" src="html/screenshots/view distance/tiny.jpg" data-src="html/screenshots/view distance/veryhigh_small.jpg" alt="View distance: very high quality screenshot" width="973" height="546">
<div class="overlay_right">Very high (63 FPS)</div>
<div class="resized">
<img class="lazy" src="html/screenshots/view distance/tiny.jpg" data-src="html/screenshots/view distance/low_small.jpg" alt="View distance: low quality screenshot" width="973" height="546">
<div class="overlay_left">Low (66 FPS)</div>
</div>
<div class="divider"></div>
</div>
</a>
</div>
<div class="subtitle" id="view-effects">View effects</div>
<div class="description">
"Set the quality of special effects. Higher settings will result in better quality of particle lights and reflections."
No apparent effect on reflections, and I don't even know where particle lights would be in this game, but it introduces a slight blueish tint at the convergence of Senua's skin and fur.
</div>
<div class="pad_bottom">
<a href="html/view-effects.html">
<div class="slide-comparison">
<img class="lazy" src="html/screenshots/view effects/tiny.jpg" data-src="html/screenshots/view effects/veryhigh_small.jpg" alt="View effects: very high quality screenshot" width="973" height="546">
<div class="overlay_right">Very high (61 FPS)</div>
<div class="resized">
<img class="lazy" src="html/screenshots/view effects/tiny.jpg" data-src="html/screenshots/view effects/low_small.jpg" alt="View effects: low quality screenshot" width="973" height="546">
<div class="overlay_left">Low (65 FPS)</div>
</div>
<div class="divider"></div>
</div>
</a>
</div>
<div class="description">
Shameless self-promotion — I made a song inspired by Hellblade:
</div>
<iframe data-src="https://bandcamp.com/EmbeddedPlayer/track=3234464881/size=large/bgcol=ffffff/linkcol=335c85/tracklist=false/artwork=small/transparent=true/"
class = "lazy" style="border: 0; width: 100%; height: 120px" title="Bandcamp music player">
<a href="http://kataiser.bandcamp.com/track/raven-of-the-slain">Raven of the Slain by Kataiser</a>
</iframe>
</div>
</div>
<script id="searcher" src="html/image-comparison-slider.min.js?mode=inline"></script>
</body>
</html>