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My progress so far: |
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Hi! I got a little bored, so I decided to make a GUI library with
LLGL
as a low-level rendering engine.To test my GUI library I decided to recreate the desktop screen of macOS.
Everything was fine until I got to the point when I needed to draw a rectangle with the blurred background.
I've looked around for an example for this in any programming language and with any rendering API on the internet, but haven't find one.
So I've implemented it myself and it works. The algorithm I came up with is:
Init Phase:
Blur Phase
Render Phase:
Blur Phase
.But I really don't like my solution. I can't think of a better approach.
Please, help me.
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