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main.cpp
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#include <SDL.h>
#include <SDL_image.h>
// #include <SDL_mixer.h>
#include <stdio.h>
#include <iostream>
#include "mover.hpp"
#include <string>
//Screen dimension constants
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
//Starts up SDL and creates window
bool init();
//Loads media
bool loadMedia();
//Frees media and shuts down SDL
void close();
//Loads individual image as texture
SDL_Texture* loadTexture( std::string path );
//The window we'll be rendering to
SDL_Window* gWindow = NULL;
//The window renderer
SDL_Renderer* gRenderer = NULL;
//Current displayed texture
SDL_Texture* gTexture = NULL;
//global reference to png image sheets
SDL_Texture* assets=NULL;
// Mix_Music *bgMusic = NULL;
bool init()
{
//Initialization flag
bool success = true;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Set texture filtering to linear
if( !SDL_SetHint( SDL_HINT_RENDER_SCALE_QUALITY, "1" ) )
{
printf( "Warning: Linear texture filtering not enabled!" );
}
//Create window
gWindow = SDL_CreateWindow( "Legend of Seeplusia!!", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( gWindow == NULL )
{
printf( "Window could not be created! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Create renderer for window
gRenderer = SDL_CreateRenderer( gWindow, -1, SDL_RENDERER_ACCELERATED );
if( gRenderer == NULL )
{
printf( "Renderer could not be created! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Initialize renderer color
SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
//Initialize PNG loading
int imgFlags = IMG_INIT_PNG;
if( !( IMG_Init( imgFlags ) & imgFlags ) )
{
printf( "SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError() );
success = false;
}
// if( Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 2048 ) < 0 )
// {
// printf( "SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError() );
// success = false;
// }
}
}
}
return success;
}
bool loadMedia()
{
//Loading success flag
bool success = true;
assets = loadTexture("assests.png");
if(assets==NULL)
{
printf("Unable to run due to error: %s\n",SDL_GetError());
success =false;
}
// bgMusic = Mix_LoadMUS( "beat.wav" );
// if(bgMusic == NULL){
// printf("Unable to load music: %s \n", Mix_GetError());
// success = false;
// }
return success;
}
void close()
{
//Free loaded images
SDL_DestroyTexture(assets);
assets=NULL;
//Destroy window
SDL_DestroyRenderer( gRenderer );
SDL_DestroyWindow( gWindow );
gWindow = NULL;
gRenderer = NULL;
// Mix_FreeMusic(bgMusic);
// bgMusic = NULL;
//Quit SDL subsystems
IMG_Quit();
// Mix_Quit();
SDL_Quit();
}
SDL_Texture* loadTexture( std::string path )
{
//The final texture
SDL_Texture* newTexture = NULL;
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load( path.c_str() );
if( loadedSurface == NULL )
{
printf( "Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError() );
}
else
{
//Create texture from surface pixels
newTexture = SDL_CreateTextureFromSurface( gRenderer, loadedSurface );
if( newTexture == NULL )
{
printf( "Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError() );
}
//Get rid of old loaded surface
SDL_FreeSurface( loadedSurface );
}
return newTexture;
}
int main( int argc, char* args[] )
{
SDL_RenderClear( gRenderer );
//Start up SDL and create window
if( !init() )
{
printf( "Failed to initialize!\n" );
}
else
{
//Load media
if( !loadMedia() )
{
printf( "Failed to load media!\n" );
}
else
{
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
update(gRenderer, assets);
//While application is running
while( !quit )
{
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if( e.type == SDL_QUIT )
{
quit = true;
}
if(e.type == SDL_KEYDOWN)
moveWarrior(gRenderer, assets, e.key.keysym.sym);
// update();
}
// if( Mix_PlayingMusic() == 0 )
// {
// //Play the music
// Mix_PlayMusic( bgMusic, 2 );
// }
}
}
}
//Free resources and close SDL
close();
return 0;
}