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The game does this I think by altering the UV data for the eyes. I was wondering if that is in the animations some where. Because some animations trigger the eyes to shut I think. Just another thing to think about.
The text was updated successfully, but these errors were encountered:
I wonder if this could be done like how I do the animations in the battleground. Where i check with UVs are contained in a rectangle and jump between the locations with an offset. Though this would be easier if the two eyes were directly next to each other. Maybe should write code to dump the parts of the texture used by the uvs to see if the eyes are on their own uvs.
The game does this I think by altering the UV data for the eyes. I was wondering if that is in the animations some where. Because some animations trigger the eyes to shut I think. Just another thing to think about.
The text was updated successfully, but these errors were encountered: