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源.cpp
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#pragma warning(disable:6031)
#pragma warning(disable:6054)
#pragma warning(disable:6385)
#pragma warning( disable : 4996)
#include<string.h>
#include<stdio.h>
#include<conio.h>
#include "NETWORK.h"
#include<graphics.h>
#include<math.h>
#include "INIT_IMAGE.h"
#include "EASYTEXTBOX.h"
#include "EASYBUTTON.h"
#include "USERMESSAGE.h"
#include<easyx.h>
#include<random>
#include<time.h>
#include<mmsystem.h>
//#define _stprintf
//#define _CRT_SECURE_NO_WARNINGS
//using namespace std;
int cnt = 0;
#define High 1080
#define Width 600
#define MAX_SIZE 10
#define INF 0x3f3f3f3f
//引用Windows Multimedia API
#pragma comment(lib,"Winmm.lib")
ExMessage m; //定义鼠标
ExMessage tmpMsg;
EasyTextBox login_name, login_password;//登录文本框
EasyTextBox register_name, register_password;//注册文本框
EasyButton btnOK, btnOK_register;
EasyButton btn_login_to_regis, btn_regis_to_login;//登录转注册 / 注册转登录
int menu_statu;
bool game_option_statu[10];
bool setting_statu[10] ;//菜单 设置 说明 按钮状态
int recvbufferidx;
int gamestart_statu = 0;//游戏开始状态
int log_sign_statu = -1;//本地 登录 注册状态
#include "CHATBOX.h"
#include "CHESSBOARDVIEW.h"
void startmenu() {//开始菜单
m = getmessage(EM_MOUSE);
putimage(0, 0, &menu_bakeground);
//356 * 125 双人对局
if (m.x >= 160 && m.x <= 160 + 356 && m.y >= 380 && m.y <= 380 + 125) {
putimage(160, 380, &menu_option[2], 0x008800C6);
putimage(160, 380, &menu_option[5], 0x00EE0086);
//按下 左键
if (m.message == WM_LBUTTONDOWN) {
menu_statu = 1;// 登录界面
}
}
else {
putimage(160, 380, &menu_option[2], 0x008800C6);
putimage(160, 380, &menu_option[1], 0x00EE0086);
}
//341 * 113 退出游戏
if (m.x >= 560 && m.x <= 550 + 341 && m.y >= 380 && m.y <= 380 + 113) {
putimage(560, 380, &menu_option[3], 0x008800C6);
putimage(560, 380, &menu_option[6], 0x00EE0086);
if (m.message == WM_LBUTTONDOWN) {
closesocket(fd);
WSACleanup();//每次结束程序时,都要记得调用这两行代码,用来释放网络连接相关资源------------------------
exit(0);
}
}
else {
putimage(560, 380, &menu_option[3], 0x008800C6);
putimage(560, 380, &menu_option[4], 0x00EE0086);
}
}
int domessage() //clinum是向服务器发送请求的客户端;flag标志:是否向对方服务器发送请求
{
recvbufferidx = 0;
//使用sscanf处理recvbuffer
char waybuffer[2048];
char kepname[2048];
char optionpos[2048];
TCHAR chatmsg_buffer[100];
printf("debug domessage %s\n", recvbuffer);
while (recvbufferidx < strlen(recvbuffer)) {
printf("recvbufferidx : %d, recvbufferlen : %d\n", recvbufferidx, strlen(recvbuffer));
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
if (strcmp(waybuffer, "_sign") == 0) {//注册
printf("注册\n");
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
if (strcmp(waybuffer, "username_exist") == 0)
{
log_sign_statu = 4;
//return 4;
}
if (strcmp(waybuffer, "sign_success") == 0) {
log_sign_statu = 5;
//return 5;
}
}
if (strcmp(waybuffer, "_log") == 0) {//登录
printf("登录\n");
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//用户名不存在
if (strcmp(waybuffer, "username_wrong") == 0) {
log_sign_statu = 1;
//return 1;
}
//密码错误
if (strcmp(waybuffer, "password_wrong") == 0) {
log_sign_statu = 2;
//return 2;
}
//密码正确 登陆成功
if (strcmp(waybuffer, "password_right") == 0) {
log_sign_statu = 3;
//return 3;
}
//用户已经被登录
if (strcmp(waybuffer, "user_loged") == 0) {
log_sign_statu = 7;
//return 7;
}
}
if (strcmp(waybuffer, "_userinfor") == 0) {//用户信息
printf("用户信息读取\n");
//username标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//username实际
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
//fitpos secondpos
sscanf(recvbuffer + recvbufferidx, "%s", optionpos);
recvbufferidx += strlen(optionpos) + 1;
if (strcmp(optionpos, "firstpos") == 0) {
play_head_statu[1] = 0;//玩家1已经进入 -!!!!!未设置退出
strcpy(user_1.username, kepname);
//score标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//score实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_1.score = atoi(waybuffer);
//max_score标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//max_score 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_1.max_score = atoi(waybuffer);
//win_rate标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//win_rate 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_1.win_rate = atof(waybuffer);
//total_match标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//total_match实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_1.total_match = atoi(waybuffer);
//win_count标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//win_count实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_1.win_count = atoi(waybuffer);
//lose_count 标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//lose_count 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_1.lose_count = atoi(waybuffer);
//draw_count 标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//draw_count 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_1.draw_count = atoi(waybuffer);
//head_id 标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//head_id 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_1.head_id = atoi(waybuffer);
}
else {
play_head_statu[2] = 0;//玩家2已经进入 -!!!!!未设置退出
strcpy(user_2.username, kepname);
//score标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//score实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_2.score = atoi(waybuffer);
//max_score标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//max_score 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_2.max_score = atoi(waybuffer);
//win_rate标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//win_rate 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_2.win_rate = atof(waybuffer);
//total_match标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//total_match实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_2.total_match = atoi(waybuffer);
//win_count标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//win_count实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_2.win_count = atoi(waybuffer);
//lose_count 标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//lose_count 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_2.lose_count = atoi(waybuffer);
//draw_count 标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//draw_count 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_2.draw_count = atoi(waybuffer);
//head_id 标识
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//head_id 实际
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
user_2.head_id = atoi(waybuffer);
}
std::cout << "user1: " << "\n";
user_1.debug();
std::cout << "user2: " << "\n";
user_2.debug();
}
if (strcmp(waybuffer, "_readyinfor") == 0) {//玩家准备信息
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//玩家1/2准备状态更新
if (strcmp(waybuffer, "firstpos") == 0) {
user_1.ready_ok = 1;
}
else if(strcmp(waybuffer, "secondpos") == 0) {
user_2.ready_ok = 1;
}
}
if (strcmp(waybuffer, "_chat") == 0) {//聊天信息
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
_stprintf(chatmsg_buffer, _T("%S: %S") , kepname , waybuffer);
printf("gggg---- %S\n", chatmsg_buffer);
//维护队列
chat_text tmp;
_tcscpy(tmp.inputtext, chatmsg_buffer);
if (chat_msg.size() < chat_size) {
chat_msg.push(tmp);
}
else {
chat_msg.pop();
chat_msg.push(tmp);
}
//chatbox();
//FlushBatchDraw();
}
if (strcmp(waybuffer, "_gamestart") == 0) //游戏开始
{
gamestart_statu = 1;
game_option_statu[1] = 0;//禁用
game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 1;//启用
lastx = -1, lasty = -1;
}
if (strcmp(waybuffer, "_round") == 0)//谁的回合
{
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
//玩家1/2准备状态更新
if (strcmp(kepname, myname) == 0) {
myround = 1;//如果到了我的回合 悔棋禁用
game_option_statu[2] = 0;
}
else {
myround = 0;
int full = 1;//检测棋盘上是否全为0
for (int f = 0; f < 15; ++f) {
for (int o = 0; o < 15; ++o) {
if (borad[f][o] != 0)full = 0;
}
}
if(full == 0)
game_option_statu[2] = 1;//如果当前不是我的回合且棋盘上有棋子 悔棋启用
else
game_option_statu[2] = 0;//如果当前不是我的回合且棋盘上没有棋子 悔棋启用
}
}
if (strcmp(waybuffer, "_win") == 0)//赢家
{
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
//玩家1/2准备状态更新
if (strcmp(kepname, myname) == 0) {
MessageBox(GetHWnd(), L"恭喜你,胜利了!", L"游戏结果", MB_OK);
}
else {
MessageBox(GetHWnd(), L"很遗憾,失败了!", L"游戏结果", MB_OK);
}
//游戏结束后状态更新
memset(borad, 0, sizeof borad);
gamestart_statu = 0;//游戏结束
game_option_statu[1] = 1;//启用
game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 0;//禁用
user_1.ready_ok = 0;
user_2.ready_ok = 0;
lastx = -1, lasty = -1;
//准备状态要更新
}
if (strcmp(waybuffer, "_move") == 0)//
{
//serversend
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
if (strcmp(kepname, "serversend") == 0) {
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
//玩家1/2准备状态更新
if (strcmp(waybuffer, "white") == 0) {
//x
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
int x = atoi(kepname);
//y
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
int y = atoi(kepname);
printf("x =%d y = %d\n", x, y);
borad[x][y] = 1;
}
else {
//x
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
int x = atoi(kepname);
//y
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
int y = atoi(kepname);
printf("x =%d y = %d\n", x, y);
borad[x][y] = 2;
}
}
else {
}
//
}
if (strcmp(waybuffer, "_other_want_to_draw") == 0)//接受对方发送和棋请求 并进行响应
{
//弹窗 响应事件
int id = MessageBox(GetHWnd(), L"对方请求和棋,是否同意?", L"和棋", MB_ICONQUESTION| MB_YESNO);
printf("draw id = %d\n", id);
//IDYES(6)
//IDNO(7)
sprintf(sendbuffer, "_answer_draw_result %d ",((id==6)?1:0));
send(fd, sendbuffer, strlen(sendbuffer), 0);
printf("Ask draw result %s\n", sendbuffer);
}
if (strcmp(waybuffer, "_draw_is_ok") == 0)//同意和棋
{
//弹窗 响应事件
int id = MessageBox(GetHWnd(), L"和棋成功,状态已重置", L"和棋", MB_OK);
game_option_statu[3] = 1;//还原
//游戏结束后状态更新
memset(borad, 0, sizeof borad);
gamestart_statu = 0;//游戏结束
game_option_statu[1] = 1;//启用
game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 0;//禁用
user_1.ready_ok = 0;
user_2.ready_ok = 0;
lastx = -1, lasty = -1;
//准备状态要更新
}
if (strcmp(waybuffer, "_draw_is_fail") == 0)//不同意和棋
{
//弹窗 响应事件
int id = MessageBox(GetHWnd(), L"对方拒绝了你的和棋请求!", L"和棋失败", MB_OK);
game_option_statu[3] = 1;//还原
}
if (strcmp(waybuffer, "_capitulate_is_ok") == 0)//响应自己已经认输
{
//弹窗 响应事件
MessageBox(GetHWnd(), L"很遗憾,失败了!", L"游戏结果", MB_OK);
//游戏结束后状态更新
memset(borad, 0, sizeof borad);
game_option_statu[4] = 1;//还原
gamestart_statu = 0;//游戏结束
game_option_statu[1] = 1;//启用
game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 0;//禁用
user_1.ready_ok = 0;
user_2.ready_ok = 0;
lastx = -1, lasty = -1;
//准备状态要更新
}
if (strcmp(waybuffer, "_other_is_capitulate") == 0)//响应对方已经认输
{
//弹窗 响应事件
MessageBox(GetHWnd(), L"对方已认输!恭喜你,胜利了!", L"游戏结果", MB_OK);
//游戏结束后状态更新
memset(borad, 0, sizeof borad);
gamestart_statu = 0;//游戏结束
game_option_statu[1] = 1;//启用
game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 0;//禁用
user_1.ready_ok = 0;
user_2.ready_ok = 0;
lastx = -1, lasty = -1;
//准备状态要更新
}
if (strcmp(waybuffer, "_other_return_to_menu") == 0) {//接受对方菜单事件消息
//游戏结束后状态更新
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
if (strcmp(kepname, "_no_game_start") == 0) {
memset(borad, 0, sizeof borad);
gamestart_statu = 0;//游戏结束
lastx = -1, lasty = -1;
//本地事件不变 对方事件改变
//game_option_statu[1] = 1;//启用
//game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 0;//禁用
if (strcmp(user_1.username, myname) == 0) {//如果本地是用户1
user_2.ready_ok = 0;//清空对方准备状态
play_head_statu[2] = -1;//对方未进入游戏
}
else {//如果本地是用户2
user_1.ready_ok = 0;//清空对方准备状态
play_head_statu[1] = -1;//对方未进入游戏
}
}
else if (strcmp(kepname, "_game_start") == 0) {//游戏已经开始
MessageBox(GetHWnd(), L"对方已退出!恭喜你,胜利了!", L"游戏结果", MB_OK);
//本地事件返回到游戏未准备状态
memset(borad, 0, sizeof borad);//清空棋盘
gamestart_statu = 0;//游戏结束
lastx = -1, lasty = -1;
game_option_statu[1] = 1;//启用
game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 0;//禁用init_chessborad
if (strcmp(user_1.username, myname) == 0) {//如果本地是用户1
user_2.ready_ok = 0;//清空对方准备状态
user_1.ready_ok = 0;//清空自己准备状态
play_head_statu[2] = -1;//对方未进入游戏
}
else {//如果本地是用户2
user_1.ready_ok = 0;//清空对方准备状态
user_2.ready_ok = 0;//清空自己准备状态
play_head_statu[1] = -1;//对方未进入游戏
}
}
else {
puts("_other_return_to_menu 错误");
exit(0);
}
}
if (strcmp(waybuffer, "_exit") == 0) {//接受对方与服务器断开连接消息
//firstpos/secondpos
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
sscanf(recvbuffer + recvbufferidx, "%s", waybuffer);
recvbufferidx += strlen(waybuffer) + 1;
if (strcmp(waybuffer, "_no_game_start") == 0) {
memset(borad, 0, sizeof borad);
gamestart_statu = 0;//游戏结束
lastx = -1, lasty = -1;
//本地事件不变 对方事件改变
//game_option_statu[1] = 1;//启用
//game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 0;//禁用
if (strcmp(kepname, "firstpos") == 0) {//如果对方是用户1
user_1.ready_ok = 0;//清空对方准备状态
play_head_statu[1] = -1;//对方未进入游戏
}
else {//如果对方是用户2
play_head_statu[2] = -1;//对方未进入游戏
user_2.ready_ok = 0;//清空对方准备状态
}
}
else if (strcmp(waybuffer, "_game_start") == 0) {
MessageBox(GetHWnd(), L"对方已退出!恭喜你,胜利了!", L"游戏结果", MB_OK);
//本地事件返回到游戏未准备状态
memset(borad, 0, sizeof borad);//清空棋盘
gamestart_statu = 0;//游戏结束
lastx = -1, lasty = -1;
game_option_statu[1] = 1;//启用
game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 0;//禁用
user_2.ready_ok = 0;//清空对方准备状态
user_1.ready_ok = 0;//清空对方准备状态
if (strcmp(kepname, "firstpos") == 0) {//如果对方是用户1
user_1.ready_ok = 0;//清空对方准备状态
play_head_statu[1] = -1;//对方未进入游戏
}
else {//如果对方是用户2
play_head_statu[2] = -1;//对方未进入游戏
user_2.ready_ok = 0;//清空对方准备状态
}
}
else {
puts("接受与服务器断开连接消息出现异常.");
exit(0);
}
}
if (strcmp(waybuffer, "_other_want_to_regret") == 0) {//接受对方的悔棋请求并回应
//弹窗 响应事件
int id = MessageBox(GetHWnd(), L"对方请求悔棋,是否同意?", L"悔棋", MB_ICONQUESTION | MB_YESNO);
printf("draw id = %d\n", id);
//IDYES(6)
//IDNO(7)
sprintf(sendbuffer, "_answer_regret_result %d ", ((id == 6) ? 1 : 0));
send(fd, sendbuffer, strlen(sendbuffer), 0);
printf("Ask regret result %s\n", sendbuffer);
}
//---
if (strcmp(waybuffer, "_regret_is_ok") == 0) {//接受服务器的悔棋请求结果
MessageBox(GetHWnd(), L"对方同意了你的悔棋请求!", L"悔棋", MB_OK);
//x
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
int x = atoi(kepname);
//y
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
int y = atoi(kepname);
printf("x =%d y = %d\n", x, y);
borad[x][y] = 0;//悔棋
}
if (strcmp(waybuffer, "_regret_is_fail") == 0) {//接受服务器的悔棋请求结果
MessageBox(GetHWnd(), L"对方拒绝了你的悔棋请求!", L"悔棋", MB_OK);
}
if (strcmp(waybuffer, "_regret_chess") == 0) {//接受服务器的悔棋请求结果
//x
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
int x = atoi(kepname);
//y
sscanf(recvbuffer + recvbufferidx, "%s", kepname);
recvbufferidx += strlen(kepname) + 1;
int y = atoi(kepname);
printf("x =%d y = %d\n", x, y);
borad[x][y] = 0;
}
if (strcmp(waybuffer, "_dogfall") == 0) {//接受棋盘已满的和棋结果
MessageBox(GetHWnd(), L"对局已结束,结果为平局!", L"平局", MB_OK);
memset(borad, 0, sizeof borad);
gamestart_statu = 0;//游戏结束
game_option_statu[1] = 1;//启用
game_option_statu[2] = game_option_statu[3] = game_option_statu[4] = 0;//禁用
user_1.ready_ok = 0;
user_2.ready_ok = 0;
lastx = -1, lasty = -1;
}
}
return -1;
}
// 按钮 btnOK login登录页面 的点击事件
void On_btnOk_Click()
{
//需要检查用户名是否存在
/*
在recvbuffer中收到3种字符串
username wrong 表示用户名不存在
password wrong 表示密码错误
password right 表示密码正确,登录成功
*/
//先检查用户名或者密码是否为空
bool flag = false;
bool check = true;//判定用户名格式是否合法
int wlen = wcslen(login_name.Text());
for (int i = 0; i < wlen; ++i) {
if (!(isalpha(login_name.Text()[i]) || isdigit(login_name.Text()[i]))) {
check = false;
}
}
if (wcslen(login_name.Text()) == 0) {
MessageBox(GetHWnd(), L"用户名不能为空", L"错误", MB_OK); flag = true;
}
if (!check) {
//用户名称只允许数字和字符
MessageBox(GetHWnd(), L"用户名称只允许数字和字符", L"错误", MB_OK);
return ;
}
if (wcslen(login_password.Text()) == 0) {
MessageBox(GetHWnd(), L"密码不能为空", L"错误", MB_OK); flag = true;
}
printf("flag : %d check: %d\n", flag,check);
if (flag)return;
//发送消息并接受消息
memset(sendbuffer, 0, sizeof(sendbuffer));
sprintf(sendbuffer, "_log %S %S ", login_name.Text(), login_password.Text());//发送log标志,表示登陆信息
send(fd, sendbuffer, strlen(sendbuffer), 0);
memset(recvbuffer, 0, sizeof(recvbuffer));
recv(fd, recvbuffer, RECVBUFFERSIZE, 0);
int ret_option = domessage();
//用户名不存在
if (log_sign_statu == 1) {
MessageBox(GetHWnd(), L"用户名不存在", L"错误", MB_OK);
}
//密码错误
if (log_sign_statu == 2) {
MessageBox(GetHWnd(), L"密码错误", L"错误", MB_OK);
}
//密码正确 登陆成功
if (log_sign_statu == 3)
{
sprintf(myname,"%S", login_name.Text());//记录自己用户名
menu_statu = 3;//跳转游戏界面
wchar_t s[100] = L"Hello, ";
wcscat_s(s, 100, login_name.Text());
MessageBox(GetHWnd(), s, L"Hello", MB_OK);
}
if (log_sign_statu == 7) {
MessageBox(GetHWnd(), L"该用户目前已被登录", L"错误", MB_OK);
}
}
// btnOK regis注册页面 的点击事件
void On_btnOK_register_Click()
{
bool flag = false;
bool check = true;//判定用户名格式是否合法
int wlen = wcslen(register_name.Text());
for (int i = 0; i < wlen; ++i) {
if (!(isalpha(register_name.Text()[i]) || isdigit(register_name.Text()[i]))) {
check = false;
}
}
if (wcslen(register_name.Text()) == 0) {
MessageBox(GetHWnd(), L"用户名不能为空", L"错误", MB_OK);
flag = true;
}
if (!check) {
//用户名称只允许数字和字符
MessageBox(GetHWnd(), L"用户名称只允许数字和字符", L"错误", MB_OK);
return;
}
if (wcslen(register_password.Text()) == 0) {
MessageBox(GetHWnd(), L"密码不能为空", L"错误", MB_OK);
flag = true;
}
if (flag)return;
memset(sendbuffer, 0, sizeof(sendbuffer));
sprintf(sendbuffer, "_sign %S %S ", register_name.Text(), register_password.Text());//发送sign标志,表示注册信息
send(fd, sendbuffer, strlen(sendbuffer), 0);
memset(recvbuffer, 0, sizeof(recvbuffer));
recv(fd, recvbuffer, RECVBUFFERSIZE, 0);
int ret_option = domessage();
/*
recvbuffer中收到两种信息
username exist 表示用户名已存在
sign success 表示注册成功
*/
printf("regis : %s\n", recvbuffer);
if (log_sign_statu == 4)
{
wchar_t s[100] = L"用户名已存在, ";
wcscat_s(s, 100, register_name.Text());
MessageBox(GetHWnd(), s, L"错误", MB_OK);
}
if (log_sign_statu == 5)
{
wchar_t s[100] = L"注册成功, ";
wcscat_s(s, 100, register_name.Text());
MessageBox(GetHWnd(), s, L"Hello", MB_OK);
}
}
//登录转注册 点击事件
void On_btn_login_to_regis_Click()
{
menu_statu = 2;
}
//注册转登录 点击事件
void On_btn_regis_to_login_Click() {
menu_statu = 1;
}
void startup() {
initgraph(High, Width, SHOWCONSOLE);
login_name.Create(440, 290, 620, 330, 10); // 创建用户名文本框控件
login_password.Create(440, 390, 620, 430, 10); //创建用户名 密码文本框控件
btnOK.Create(635, 500, 675, 535, L"登录", On_btnOk_Click);
btn_login_to_regis.Create(490, 500, 610, 535, L"没有账号?注册", On_btn_login_to_regis_Click);//切换到注册
register_name.Create(440, 290, 620, 330, 10);
register_password.Create(440, 390, 620, 430, 10);
btnOK_register.Create(635, 500, 675, 535, L"注册", On_btnOK_register_Click);
btn_regis_to_login.Create(490, 500, 610, 535, L"已有账号?登录", On_btn_regis_to_login_Click);//切换回登录
//输入框
chat_input_box.Create(1080 - 265, 533, 1080 - 67, 568, 13);
}
//登录界面
void login() {
putimage(0, 0, &login_bakeground);
m = getmessage(EM_MOUSE);
//填充白色圆角矩形
setfillcolor(WHITE);
fillroundrect(300, 250, 750, 550, 20, 20);
setbkcolor(WHITE);
settextcolor(BLACK);
settextstyle(16, 0, _T("微软黑体"));
outtextxy(350, 300, L"用户名: ");
//440-620 长度 290-330 宽度
login_name.Show();
setbkcolor(WHITE);
settextcolor(BLACK);
settextstyle(16, 0, _T("微软黑体"));
outtextxy(350, 400, L"密 码:");
login_password.Show();
btnOK.Show();
btn_login_to_regis.Show();
if (m.message == WM_LBUTTONDOWN) {
// 判断 用户名控件
if (login_name.Check(m.x, m.y))
login_name.OnMessage();
//判断 密码控件
if (login_password.Check(m.x, m.y))
login_password.OnMessage();
// 判断控件
if (btnOK.Check(m.x, m.y))
btnOK.OnMessage();
//判断控件 登录转注册 按钮
if (btn_login_to_regis.Check(m.x, m.y))
btn_login_to_regis.OnMessage();
}
}
void regis() {
putimage(0, 0, &login_bakeground);
m = getmessage(EM_MOUSE);
//填充白色圆角矩形
setfillcolor(WHITE);
fillroundrect(310, 260, 740, 540, 20, 20);
setbkcolor(WHITE);
settextcolor(BLACK);
outtextxy(350, 300, L"注册用户名: ");
//440-620 长度 290-330 宽度
register_name.Show();
setbkcolor(WHITE);
settextcolor(BLACK);
outtextxy(350, 400, L"注册密码:");
register_password.Show();
btnOK_register.Show();
btn_regis_to_login.Show();
if (m.message == WM_LBUTTONDOWN) {
// 判断 用户名控件
if (register_name.Check(m.x, m.y))
register_name.OnMessage();
//判断 密码控件
if (register_password.Check(m.x, m.y))
register_password.OnMessage();
// 判断控件
if (btnOK_register.Check(m.x, m.y))
btnOK_register.OnMessage();
//判断 注册转登录 按钮
if (btn_regis_to_login.Check(m.x, m.y))
btn_regis_to_login.OnMessage();
}
}
void Play1_view() {
TCHAR kep[200];
peekmessage(&m, EM_MOUSE, false);
setcolor(BLACK);
fillrectangle(5, 5, 241, 151);
fillrectangle(115, 10, 235, 145);
putimage(6, 6, &player_option_background);
//头像位置
//circle(60, 60, 50);
//
peekmessage(&m, EM_MOUSE, false);
if (play_head_statu[1] == -1) {//未进入
}
else {
//进入
//检测是否在圆内
if (play_head_statu[1] == 0 && (60 - m.x) * (60 - m.x) + (60 - m.y) * (60 - m.y) <= 50 * 50) {
if (m.message == WM_LBUTTONDOWN) {
play_head_statu[1] = 1;//切换到个人信息页面
}
}
if (play_head_statu[1] == 0) {
putimage(10, 10, &game_player_head[6], 0x008800C6);
putimage(10, 10, &game_player_head[user_1.head_id], 0x00EE0086);