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role.harvester.js
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var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
if (creep.carry.energy < creep.carryCapacity) {
var sources;
if (!creep.memory.sourceId) {
sources = creep.room.find(FIND_SOURCES)[0];
} else {
sources = Game.getObjectById(creep.memory.sourceId);
}
if (creep.harvest(sources) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources, {
visualizePathStyle: {
stroke: '#ffaa00'
}
});
}
} else {
var targets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_EXTENSION ||
structure.structureType == STRUCTURE_SPAWN ||
structure.structureType == STRUCTURE_TOWER) && structure.energy < structure.energyCapacity;
}
});
if (targets.length > 0) {
if (creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(targets[0], {
visualizePathStyle: {
stroke: '#ffffff'
}
});
}
}
}
}
};
module.exports = roleHarvester;