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BleGamepad.h
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#ifndef ESP32_BLE_GAMEPAD_H
#define ESP32_BLE_GAMEPAD_H
#include "sdkconfig.h"
#if defined(CONFIG_BT_ENABLED)
#include "BleConnectionStatus.h"
#include "BLEHIDDevice.h"
#include "BLECharacteristic.h"
#define BUTTON_1 1
#define BUTTON_2 2
#define BUTTON_3 4
#define BUTTON_4 8
#define BUTTON_5 16
#define BUTTON_6 32
#define BUTTON_7 64
#define BUTTON_8 128
#define BUTTON_9 256
#define BUTTON_10 512
#define BUTTON_11 1024
#define BUTTON_12 2048
#define BUTTON_13 4096
#define BUTTON_14 8192
#define BUTTON_15 16384
#define BUTTON_16 32768
#define DPAD_CENTERED 0
#define DPAD_UP 1
#define DPAD_UP_RIGHT 2
#define DPAD_RIGHT 3
#define DPAD_DOWN_RIGHT 4
#define DPAD_DOWN 5
#define DPAD_DOWN_LEFT 6
#define DPAD_LEFT 7
#define DPAD_UP_LEFT 8
class BleGamepad {
private:
uint8_t *_previousState;
uint8_t *_currentState;
BleConnectionStatus* connectionStatus;
BLEHIDDevice* hid;
BLECharacteristic* inputGamepad;
void buttons(uint16_t b);
void rawAction(uint8_t msg[], char msgSize);
static void taskServer(void* pvParameter);
public:
BleGamepad(std::string deviceName = "ESP32 BLE Gamepad", std::string deviceManufacturer = "Espressif", uint8_t batteryLevel = 100);
void begin(void);
void end(void);
void setAxes(signed char x, signed char y, signed char z = 0, signed char rZ = 0, char rX = 0, char rY = 0, signed char hat = 0);
void setHat(uint8_t hat = DPAD_CENTERED); // CENTERED by defautl
void press(uint16_t b = BUTTON_1); // press BUTTON_1 by default
void release(uint16_t b = BUTTON_1); // release BUTTON_1 by default
bool isPressed(uint16_t b = BUTTON_1); // check BUTTON_1 by default
bool isConnected(void);
void setBatteryLevel(uint8_t level);
void notify(void);
uint8_t batteryLevel;
std::string deviceManufacturer;
std::string deviceName;
bool autoNotify;
protected:
virtual void onStarted(BLEServer *pServer) { };
};
#endif // CONFIG_BT_ENABLED
#endif // ESP32_BLE_GAMEPAD_H