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Player skulls #24

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freak-dk opened this issue Jan 26, 2021 · 0 comments
Open

Player skulls #24

freak-dk opened this issue Jan 26, 2021 · 0 comments

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@freak-dk
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Ey

I am trying to check if a placer has a specific player skull, spawned with the essentials /skull command.
%checkitem_mat:skull_item,namecontains:SkullName%
No matter what I do, if I check on just a fraction of the name, use/don't use colour codes, use Nameequals, no luck, I can't get it working with normal player heads.

I can get this working with a HeadDatabase head without issue but I just cannot figure out how to use it with normal skulls?

Might be a bug, but may just be me doing it wrong :p
Would appreciate any help on this!

Thanks

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