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FCNPC's ColAndreas doesn't detect collisions from mapped objects #78

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DTVsamp opened this issue Dec 31, 2019 · 2 comments
Closed

FCNPC's ColAndreas doesn't detect collisions from mapped objects #78

DTVsamp opened this issue Dec 31, 2019 · 2 comments

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@DTVsamp
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DTVsamp commented Dec 31, 2019

I know this might be something for FCNPC's github but it seems nobody answers the issues there so here I am.

I'm having an issue where CA_RayCaseLine doesn't detect collisions from objects if they aren't apart of the vanilla map. I've tried used CA_CreateObject to generate the collision info for the mapped objects before and after CA_Init() with no changes. Trying CA_CreateDynamicObject_DC generates a undefined symbol error, even though I have colandreas (latest version) included before FCNPC, including it after FCNPC doesn't change anything.

edit: FCNPC is latest 2.0 version

@AmyrAhmady
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Yes, I can confirm that there's an issue with that, a FCNPC related issue, not ColAndreas, wait for Ziggi, current maintainer of FCNPC, to show up and fix it

@Crayder
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Crayder commented Jan 7, 2020

To be discussed further in ziggi/FCNPC#211

Though, the following can be addressed here:

ColAndreas reports is 1.4.0 when the latest version is 1.5.0

That is our mistake.

@Crayder Crayder closed this as completed Jan 7, 2020
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