From version 1.5 onwards you can use external MP3 files for the music in Ambermoon.
To do so, create a folder called "music" next to your Ambermoon.net executable. Then copy your MP3 files to this folder and rename the files 01.mp3, 02.mp3 and so on.
Each file number maps to a specific ingame song. The following list gives an overview.
ID | Song name | File name | Ingame usage (example) |
---|---|---|---|
1 | Who Said Hi Ho | 01.mp3 | Gnome mine |
2 | Mellow Camel Funk | 02.mp3 | Morag places and sand lizard (riding) |
3 | Close To The Hedge | 03.mp3 | Dwarfs, forest moon indoor |
4 | Voice Of The Bagpipe | 04.mp3 | Gemstone |
5 | Downtown | 05.mp3 | Spannenberg |
6 | Ship | 06.mp3 | Ship (sailing) |
7 | Whole Lotta Dove | 07.mp3 | Eagle (flying) |
8 | Horse Is No Disgrace | 08.mp3 | Horse (riding) |
9 | Don't Look Bach | 09.mp3 | Taverns |
10 | Rough Waterfront Tavern | 10.mp3 | Taverns |
11 | Sapphire Fireballs Of Pure Love | 11.mp3 | Battle theme |
12 | The Aum Remains The Same | 12.mp3 | Temple of life |
13 | Capital | 13.mp3 | Newlake |
14 | Plodding Along | 14.mp3 | All world maps |
15 | Compact Disc | 15.mp3 | Magical fly disc |
16 | Riverside Travelling Blues | 16.mp3 | Raft |
17 | Nobodys Vault But Mine | 17.mp3 | Thief guild |
18 | La Crypta Strangiato | 18.mp3 | Grandfather's cellar |
19 | Misty Dungeon Hop | 19.mp3 | Alchemist tower |
20 | Burn Baby Burn | 20.mp3 | Witch's broom, Nera's house |
21 | Bar Brawlin | 21.mp3 | Camp, Inn |
22 | Psychedelic Dune Groove | 22.mp3 | Sand ship |
23 | Stairway To Level 50 | 23.mp3 | Level up |
24 | That Hunch Is Back | 24.mp3 | Undeads |
25 | ChickenSoup | 25.mp3 | Superman mode, Thalion office |
26 | Dragon Chase In Creepy Dungeon | 26.mp3 | Luminor's tower |
27 | His Masters Voice | 27.mp3 | Harp, Matthias in Illien |
28 | No Name | 28.mp3 | House of healers |
29 | Oh No Not Another Magical Event | 29.mp3 | Magical events (wishing well, pulsing lights, etc) |
30 | The Uh Oh Song | 30.mp3 | Dramatic events |
31 | Owner Of A Lonely Sword | 31.mp3 | Grandfather's house |
32 | Game Over | 32.mp3 | Game Over |
33 | Intro | 33.mp3 | Intro |
34 | Outro | 34.mp3 | Outro |
35 | Menu | 35.mp3 | Title menu |
The MP3s can have any length, size and sample rate but they must use 1 or 2 channels and 8 or 16 bits per sample.