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Body continues animation even after entity died #1351

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cosmiccoincidence opened this issue Nov 21, 2023 · 1 comment · Fixed by #1412
Closed

Body continues animation even after entity died #1351

cosmiccoincidence opened this issue Nov 21, 2023 · 1 comment · Fixed by #1412
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Bug: Unconfirmed Bugs that need to be confirmed by a another contributor. Difficulty: medium 🥼 For those that already have some understanding of the code base. Entities Tasks specifics for entities Health Tasks specific to the health system. Movement Tasks related to character movement.

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@cosmiccoincidence
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Summary

Dead bodies seem to continue animating after the parent entity has died.

The only example I have tested myself is running and killing yourself at the same time.

Steps to Reproduce

  • start round
  • start running
  • killed self while running

Expected Behavior

Dead bodies should not be animated (typically).

Video

Unity_05RQSkhRpA.mp4
@cosmiccoincidence cosmiccoincidence added Bug: Unconfirmed Bugs that need to be confirmed by a another contributor. Health Tasks specific to the health system. Entities Tasks specifics for entities Difficulty: medium 🥼 For those that already have some understanding of the code base. Movement Tasks related to character movement. labels Nov 21, 2023
@stilnat
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stilnat commented Nov 21, 2023

remove animation, and even better, put the body in a ragdoll state upon dying

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Labels
Bug: Unconfirmed Bugs that need to be confirmed by a another contributor. Difficulty: medium 🥼 For those that already have some understanding of the code base. Entities Tasks specifics for entities Health Tasks specific to the health system. Movement Tasks related to character movement.
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2 participants