Skinned meshes not using hologram material when trying to build #1380
Labels
Bug: Confirmed
Bugs that have been confirmed by another contributor.
Difficulty: Good first issue 🍰
Easy tasks
Tilemaps
Tasks related to the tilemap system or its connectors.
Summary
Objects using the skinned mesh renderer are being shown as normal objects when placing them using build menu. They should be shown using the hologram material like the other objects when trying to build them.
Steps to Reproduce
The text was updated successfully, but these errors were encountered: