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In recent builds, the character occasionally spawns facing the opposite direction:
The initial spawn rotation is determined by the existence of a predefined terrain actor.
It would be great if StartRotation was added to the terrn2 file format, existing maps without this would fallback to the current behavior.
StartRotation
terrn2
The text was updated successfully, but these errors were encountered:
Easy to implement, you may be able to do it yourself by following the existing terrn2 setting [General] StartPosition and adding StartRotation
[General] StartPosition
Parsing :https://github.com/RigsOfRods/rigs-of-rods/blob/master/source%2Fmain%2Fresources%2Fterrn2_fileformat%2FTerrn2FileFormat.cpp#L80
Spawning: https://github.com/RigsOfRods/rigs-of-rods/blob/master/source%2Fmain%2FGameContext.cpp#L846-L853
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In recent builds, the character occasionally spawns facing the opposite direction:
The initial spawn rotation is determined by the existence of a predefined terrain actor.
It would be great if
StartRotation
was added to theterrn2
file format, existing maps without this would fallback to the current behavior.The text was updated successfully, but these errors were encountered: