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Similar behavior also occurs in single player, spawn two vehicles and the gauges from the active vehicle will be displayed in the other. This also affects the classic renderdash texture despite a unique material being created for each actor.
I'm baffled how it can interfere since I stamp all material names with actor instance ID. Has to be the RTT texture name or something. Definitely fixable, thanks for reporting.
This feature: https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#guisettings allows you to provide RoR with a MyGUI .layout dashboard which, instead of being shown on screen, is used as a texture/material on a dashboard mesh prop.
As soon as you exit your active vehicle or actor, it disappears. It is only generated for the active/selected actor.
On multiplayer, there is a glitch that can cause you to see other player's RTTTexture1, in your own vehicle.
To reproduce:
The mod that uses this feature and shows this issue: https://forum.rigsofrods.org/attachments/submeshedpolonezcaror1-1-zip.22223/
texturedashboard-multiplayer-glitch.mp4
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