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DirectX graphics appear to look better then opengl? #3232
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Mainly its this https://github.com/RigsOfRods/rigs-of-rods/blob/master/source/main/terrain/TerrainGeometryManager.cpp#L471-L476 Makes the terrains appear a lot darker. Removing makes the light 1:1 with directX, but im not sure if it causes other issues. |
Yes, I have noticed that, another thing I have noticed is that the cars look completely overexposed sometimes. what you have suggested should be tested and added for the linux release |
This happens because we're running an outdated 3D engine (2019, https://github.com/OGRECave/ogre/releases/tag/v1.11.6), upgrade is expected to happen this summer https://github.com/OGRECave/ogre/releases/tag/v14.3.4 |
Only a select few maps use custom materials, normally they rely on OgreTerrain's built in shaders, which use legacy nVidia- proprietary Cg language, no wonder it breaks on linux. OGRE13+ uses new unified RTSS shader generator |
Most people using ror are running windows, that includes people creating maps, I have noticed that running ror maps on linux that were made on windows tend to look incredibly ugly.
(possible cause directx?)
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