Change Mesh with [M] key as in BP version #174
mattdravucz
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Feature Requests
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For performance reasons, I didn't want to keep another skeletal mesh component attached all the time, even it's not used. As an alternative, you can just change main skeletal mesh of the character, that should have same effect. |
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Hi,
I noticed that the change mesh function with key M is not implemented. Is there a specific reason for it or it's just not worth it to add it?
Thanks,
Matt
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