How to change overlay states - add one #331
Replies: 2 comments 1 reply
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Hello there, I think you have to modify ALSCharacterEnumLibrary and ALSStructEnumLibrary file, then you need to add your new overlay state to the animBP "overlayState" animation layer |
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As the other person said, add an overlay to the enum, then go to where all of the enums are in the animation bp, look at how they are applied and copy one one of them that works for your specific overlay, then just make sure the logic for switching your boolean to activate that overlay is good and it should work. I needed to add an overlay that would not be affected by the bodies movement at all(holding a sword out in a fighting stance, i didnt like his arms wiggling around) so I just added another state machine to the end right before the out put pose and merged by bone. |
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Could someone direct me to the correct location to add/subtract a state from the overlay state menu?
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