ALS animation blueprint retarget in UE5 #378
Replies: 2 comments 12 replies
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This is caused by an issue in the IKRetargeter. I pullrequested a fix already: https://github.com/EpicGames/UnrealEngine/pull/9119 You don’t have to rebuild your full engine to apply the fix. It is enough to copy this directory https://github.com/EpicGames/UnrealEngine/tree/a6be5072e634a4974376d077542bbd1647ea1fe8/Engine/Plugins/Animation/IKRig (version 5.0.1) to your Projects Plugins directory and recompile your project. The plugin in the project will be used instead of the engine one. |
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@TheRickestRick I took another stab at it tonight, idk if you could call it progress though LMFAO. https://media.giphy.com/media/Nsh8K3Pt2fqIZ71MVp/giphy.gif https://media.giphy.com/media/5qGOgobrCeglCYVvJQ/giphy-downsized-large.gif |
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Hi!
Has anyone managed to somehow retarget the ALS anim blueprint in UE5 to different skeleton?
I have been trying to use the UE5 mannequin with it, and Metahumant, but both attempts failed.
I spent like 4 days trying to make it work, but with no luck.
I would apprecieate any help with retargeting the ALS anim blueprint in UE5.
Here is UE5 mannequin after retargeting:
And here is UE5 Metahuman:
Here is the IK rig for the AnimMan:
And for the UE5 Mannequin:
Also independent animations seem to be working fine:
Things start to get ugly in the Animation Blueprint only
Any help would be appreciated guys!
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