Finalize Bone Animation deprecated #389
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TransitAuthority
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So, I'm using the old v4 version of ALS from the market place, with the new hotfix to Unreal 5 my NPC's seem to have difficulty figuring out which way to face, calling OnRotationMode changed doesnt work as it used to, calling it with aiming direction aims them in the wrong direction and calling it with velocity direction doesn't put them back in velocity direction mode. Upon building my project I noticed that in the anim modifier called "Calculate_RotationAmount" it uses a function called Finalize Bone Animation which has now been deprecated. I suspect this could be the cause of my issue. The build logs say to use UAnimDataController instead, and I have no idea what to even do with that information. The only node that pulls up is a cast to anim data controller and yeah like I said, no idea what I'm supposed to do with that. I downloaded the community version to see if this had been updated and its still using that function in the community plugin version too. is there a fix for this?
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