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main.cpp
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#include <iostream>
#include "src/Position.h"
#include "src/StupidEngine.h"
#include "src/Game.h"
#include "src/MinimaxEngine.h"
#include "src/Engines.hpp"
#include "src/LidraughtsGame.h"
#include "src/LidraughtsPuzzle.h"
#include <chrono>
#include <mutex>
[[noreturn]] void vsPC() {
// Game g;
Position p = Position::fromString("0bb0b0b0bb0wbb000w00www00w0000ww1");
Game g(p);
std::vector<std::string> positionHistory;
MinimaxEngine* engine = new ScoredFracEngine(8);
std::string lastMove;
while (true) {
g.print();
std::cout << "Last move: " << lastMove << std::endl;
if (g.mover() == BLACK_MOVE) {
int i = 1;
std::vector<Position> moves = g.moves();
for (const auto& x : moves) {
std::cout << i << " " << x.lastMoveString << std::endl;
++i;
}
std::string inp;
std::cin >> inp;
if (inp == "+") {
engine->maxDepth += 1;
std::cout << "Engine depth is " << engine->maxDepth << std::endl;
continue;
}
if (inp == "-") {
engine->maxDepth -= 1;
std::cout << "Engine depth is " << engine->maxDepth << std::endl;
continue;
}
if (inp == "z") {
std::cout << positionHistory.back() << std::endl;
std::cout << g.position().toString() << std::endl;
g = Game(Position::fromString(positionHistory.back()));
positionHistory.pop_back();
continue;
}
i = (int) std::strtol(inp.c_str(), nullptr, 10);
i--;
std::string to_move = moves[i].lastMoveString;
positionHistory.push_back(g.position().toString());
g.move(to_move);
} else {
auto start = clock();
std::string to_move = engine->move(g.position());
auto end = clock();
std::cout << end - start << std::endl;
g.move(to_move);
lastMove = to_move;
}
}
}
int pairEngines(EngineBase *engineWhite, EngineBase *engineBlack, const std::string& startPos = "") {
Game g;
if (!startPos.empty()) {
g = Game(Position::fromString(startPos));
}
while (true) {
g.print();
std::cout << g.position().toString() << std::endl;
Winner winner = g.winner();
if (winner != NO_WINNER) {
std::cout << ((winner == WHITE_WINNER) ? "White wins!" : "Black wins!") << std::endl;
return (winner == WHITE_WINNER) ? 1 : -1;
}
EngineBase *engineMoves = g.mover() == WHITE_MOVE ? engineWhite : engineBlack;
std::string to_move = engineMoves->move(g.position());
if (!g.move(to_move)) {
std::cout << "Draw (position repetition)!" << std::endl;
return 0;
}
}
}
void e2e() {
EngineBase *engine1 = new ScoredFracEngineNoMemory(7);
EngineBase *engine2 = new ScoredFracEngine(7);
std::vector<std::string> positions = {
"",
"bbbbbbbbbbbOOOObOwOOwOwwwwwwwwww1",
"bbbbbbbbbbbOOOOObOOOwOwwwwOwwwww1",
"bbbbbbbbbbObOObOOOwOwwwOwwwwwwww1",
"bbbbbbbbbbObOObOwOOOwOwwwwwwwwww1",
"bbbbbbbbbbObOObOwOOOwOwwwwwwwwww1",
"bbbbbbbbbbObOOObwOOOwOwwwwwwwwww1",
"bbbbbbbbbObbObOOOwOOwOwwwwwwwwww1",
"bbbbbbbbbObbObOOOwOOwOwwwwwwwwww1",
"bbbbbbbbbObbObOOOwOOwOwwwwwwwwww1",
"bbbbbbbbbObbObOOwOOOOwwwwwwwwwww1",
"bbbbbbbbbObbObOOwOOOwOwwwwwwwwww1",
"bbbbbbbbbObbObOOwOOOwOwwwwwwwwww1",
"bbbbbbbbbObbObOOwOOOwOwwwwwwwwww1",
"bbbbbbbbbObbOObOOOwOwwwOwwwwwwww1",
// "bbbbbbbbbObOOOObbOOOOwwwwwwwwwww1",
// "bbbbbbbbbOObOObOOOwwwwOOwwwOwwww1",
// "bbbbbbbbbOObOOObOObOwwOwwwwwwwww1",
// "bbbbbbbbbOObOOObOOwwwwOOwOwwwwww1",
// "bbbbbbbbbOOOwObOOObOwwOwOwwwwwww1",
// "bbbbbbbbObbbbOOOOwOOwwOwwwwwwwww1",
// "bbbbbbbbObbbbOOOwOOOwOwwwwwwwwww1",
// "bbbbbbbbObbbObOOOOwOwwwOwwwwwwww1",
// "bbbbbbbbObbbObOOOOwOwwwOwwwwwwww1",
// "bbbbbbbbObbbOOOObOOwwwwwwwwOwwww1",
// "bbbbbbbbObbObOObOwOwwwOOwwwwwwww1",
// "bbbbbbbbObbObOOOwwOOwOwwwwOwwwOw1",
// "bbbbbbbbObObbOObOOwwwwOOwwwwwwww1",
// "bbbbbbbbObObOObOOOwwwbOOwwwwwwww1",
// "bbbbbbbbObObOOOOOOObbwOwwwwwwwww1",
// "bbbbbbbbOObbbOOObOOOOwwwwwwwwwww1",
// "bbbbbbbbOObbOObOObOOOwwwwwwwwwww1",
// "bbbbbbbbOObbOObOObOOwOwwwwwwwwww1",
// "bbbbbbbbOObbOwOOOObOOwOwwwwwwwww1",
// "bbbbbbbbOObOOwbbOOOOwOOwwwwwwwww1",
// "bbbbbbbbOOObOObbOObOOOwOwwwwwwww1",
// "bbbbbbbObbbbOOObOwwOwOwOwwwwwwww1",
// "bbbbbbbObbObOObOOOOOwwOwwwwwwwww1",
// "bbbbbbbObbObOOOOwwObwOOwwOwwwwww1",
// "bbbbbbbObObbOOwbOOOOwOwOwwwwwwww1",
// "bbbbbbbObOObwObbOwOOOOOwwwwwwwww1",
// "bbbbbbbOObbbbOObwOOwwwwOOwwwwwww1",
// "bbbbbbbOObbbOObbOOOwwOOwwwwOwwww1",
// "bbbbbbbOObbbwbObOOOOwwwwOwwwwwww1",
// "bbbbbbbOObbbwObOOOwOwOwwwwwwwwwO1",
// "bbbbbbbOObObObbOOOOOwwwwwwOwwwww1",
// "bbbbbbbOObObObbOwOOOwOwOwwwwwwww1",
// "bbbbbbbOOObbbOwOOOOOwOOOwwwwwwww1",
// "bbbbbbObbbbbOOObwOOOwwwwwOwwwwww1",
// "bbbbbbObbbbbOOOOOOwwwwOOwwwOwwww1",
// "bbbbbbObbbObOOObOOOOwwOwwwwwwwww1",
// "bbbbbbObbObbObOOOOOwwwwbwwwwwwwO1",
// "bbbbbbObbObbObwOOOOOwOOwwwwwwwww1",
// "bbbbbbObObbbbOOOwOwbwwwwOwwOwwww1",
// "bbbbbbObObbwOObOObOOOwwOwwwwwwww1",
// "bbbbbbObOObbObwOOOOOwOOOwwwwwwww1",
// "bbbbbbOOObbbObObOwOOwOwwOwwwwwww1",
// "bbbbbObbbbbwObOOwOOOwOwOwwwwwwww1",
// "bbbbbObbbbOObObwwOOOOwOOwwwwwwww1",
// "bbbbbObbbObbOObOOOOOOwwwwwwwwwww1",
// "bbbbbObbbObbOObOOOOOOwwwwwwwwwww1",
// "bbbbbObbbObbOObOOOOOwwOwwwwwwwww1",
// "bbbbbObbbObbOOOOOOOOOwwbwwwwwwww1",
// "bbbbbObbbOObObbOwbOOwwwOwOwwwwww1",
// "bbbbbObbbOObOObOwOOOwwOwOOwwwwww1",
// "bbbbbObbbOOwOOObOOOOwOwOwwwOwwww1",
// "bbbbbObbObbbbOOOOOOOwOwwwwwwwwww1",
// "bbbbbObbObbbObOOwbOwwOwwwwwwwwwO1",
// "bbbbbObbOObwbObOOOOOOwOwwwwwwwww1",
// "bbbbbOObbOObOObbOOOOwOOwwwwwwwww1",
// "bbbbObbbbbbbObOOwOwOwOOwwwwwwwww1",
// "bbbbObbbbbOObOOOwOObOwOOwwwwwwww1",
// "bbbbObbbbObbbbOOOOOwwwwwwwwwwwwO1",
// "bbbbObbbObbbObOOOOOOwwOwwwwwwwww1",
// "bObbbObbbbObObbOOOOwwOwOwwwwwwww1",
// "ObbbbbbbbbbbOObOOOOOwOwwwwwwwwOw1",
// "ObbbbbbbObbbbOOOwbOOOwwwwOwwwwww1",
};
int wins1 = 0, wins2 = 0, draws = 0;
for (const std::string &position : positions) {
int res;
res = pairEngines(engine1, engine2, position);
if (res == 1) {
++wins1;
} else if (res == -1) {
++wins2;
} else {
++draws;
}
res = pairEngines(engine2, engine1, position);
if (res == 1) {
++wins2;
} else if (res == -1) {
++wins1;
} else {
++draws;
}
}
std::cout << "Wins 1: " << wins1 << " (" << 100. * wins1 / (wins1 + wins2 + draws) << "%)" << std::endl;
std::cout << "Wins 2: " << wins2 << " (" << 100. * wins2 / (wins1 + wins2 + draws) << "%)" << std::endl;
std::cout << "Draws: " << draws << " (" << 100. * draws / (wins1 + wins2 + draws) << "%)" << std::endl;
}
void generatePositions(int n = 10, int maxMoves = 20) {
StupidEngine engine;
int gameNum = 0;
while (gameNum < n) {
Game game;
Winner winner;
int gameMoves = rand() % maxMoves;
for (int i = 0; i < gameMoves * 2; ++i) {
std::string to_move = engine.move(game.position());
game.move(to_move);
winner = game.winner();
if (winner != NO_WINNER) {
break;
}
}
if (winner != NO_WINNER) {
continue;
}
gameNum++;
std::cout << "\"" << game.position().toString() << "\"," << std::endl;
}
}
int main() {
std::string url;
std::cin >> url;
LidraughtsActivity* activity;
if (url.find("training") != std::string::npos) {
activity = new LidraughtsPuzzle(url);
} else {
if (url.size() != 31) {
url = url.substr(0, 31);
}
activity = new LidraughtsGame(url);
}
MinimaxEngine* engine = new ScoredFracEngine(5);
activity->follow(engine);
delete activity;
delete engine;
}