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Material rework #206

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Vam-Jam opened this issue Jun 28, 2021 · 1 comment
Open

Material rework #206

Vam-Jam opened this issue Jun 28, 2021 · 1 comment
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enhancement Improvements to already existing features

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@Vam-Jam
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Vam-Jam commented Jun 28, 2021

Blobs are expensive, have a lot of issues and are the cause of low fps

Solution: Similar to gun rework, use the new Render hooks to make a light weight and flexible material system, this means factories can output much more materials without lagging/crashing the server, blob id's don't go to waste (max of 64k) and should solve a lot of lag issues with client/server.

This should be fairly easy to do, since materials do not do much other then sit there and look pretty until picked up and placed in something. The hard part would be replacing code that expects material in their inventory

@Vam-Jam Vam-Jam added the enhancement Improvements to already existing features label Jun 28, 2021
@ghost
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ghost commented Jun 30, 2021

based

@Vam-Jam Vam-Jam added help wanted Help wanted with a bug/feature, may require some degree of knowledge in order to finish it and removed help wanted Help wanted with a bug/feature, may require some degree of knowledge in order to finish it labels Aug 2, 2021
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