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Blobs are expensive, have a lot of issues and are the cause of low fps
Solution: Similar to gun rework, use the new Render hooks to make a light weight and flexible material system, this means factories can output much more materials without lagging/crashing the server, blob id's don't go to waste (max of 64k) and should solve a lot of lag issues with client/server.
This should be fairly easy to do, since materials do not do much other then sit there and look pretty until picked up and placed in something. The hard part would be replacing code that expects material in their inventory
The text was updated successfully, but these errors were encountered:
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help wanted
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Aug 2, 2021
Blobs are expensive, have a lot of issues and are the cause of low fps
Solution: Similar to gun rework, use the new Render hooks to make a light weight and flexible material system, this means factories can output much more materials without lagging/crashing the server, blob id's don't go to waste (max of 64k) and should solve a lot of lag issues with client/server.
This should be fairly easy to do, since materials do not do much other then sit there and look pretty until picked up and placed in something. The hard part would be replacing code that expects material in their inventory
The text was updated successfully, but these errors were encountered: