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ParticleSystem.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.2</TargetFramework>
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<PropertyGroup>
<LangVersion>7.3</LangVersion>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" Visible="false" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
</ItemGroup>
<ItemGroup>
<Folder Include="Helpers\" />
<Folder Include="Providers\" />
<Folder Include="Providers\Color\" />
<Folder Include="Providers\Numeric\" />
<Folder Include="Interpolators\" />
<Folder Include="Emitters\" />
</ItemGroup>
</Project>