Don't set victim when picking up an item from the floor #735
+32
−21
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At least the Gothic 1 script assesses theft differently depending on whether a victim is set or not.
This causes NPC around an item to tell the player that something is getting stolen right now and also indicates that victim is not always set in the perception process.
So adapt the sent passivePerc accordingly to not transmit the player as victim when picking up items.
GameScript::invokeState() already removed the default setting of other=npc for the !other case in commit 3fc5c39 ("damage from faling") as part of the fix for #18, so do the same for the current default victim setting.
This fixes #717.