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[Gothic1] Implement npc_isincutscene #721

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Try opened this issue Jan 19, 2025 · 0 comments
Open

[Gothic1] Implement npc_isincutscene #721

Try opened this issue Jan 19, 2025 · 0 comments

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@Try
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Try commented Jan 19, 2025

Based on game-scripts npc_isincutscene should return true, for player when dialog-cut-scene is active and for npc that is talking with player.

  • npc is player, and player currently in dialog
  • npc is some other character, that talks with player
  • [TODO: confirm] maybe, if npc is player, and trigger camera is active

Generally npc_isincutscene is valid only for gothic1, as in gothic2 dialog makes player and npc invincible.

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