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npc_isincutscene
Based on game-scripts npc_isincutscene should return true, for player when dialog-cut-scene is active and for npc that is talking with player.
true
npc
Generally npc_isincutscene is valid only for gothic1, as in gothic2 dialog makes player and npc invincible.
The text was updated successfully, but these errors were encountered:
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Based on game-scripts
npc_isincutscene
should returntrue
, for player when dialog-cut-scene is active and for npc that is talking with player.npc
is player, and player currently in dialognpc
is some other character, that talks with playernpc
is player, and trigger camera is activeGenerally
npc_isincutscene
is valid only for gothic1, as in gothic2 dialog makes player and npc invincible.The text was updated successfully, but these errors were encountered: