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First of all: Huge thank you to all of you who made this project possible. Thanks to you, I was able to share childhood memories with my girlfriend by playing Gothic 1 (and now Gothic 2) on her MacBook Pro M2.
Anyway, while playing, we came across some bugs that I try to report here. If you need something from me, please let me know, as this is the first time I open an issue in an open source project.
Describe the bug
Some enemies, such as Swampsharks but also guards of the old camp after chapter 4, do not stop chasing the hero after some time, but instead follow him indefinitely.
Gothic 1, game data taken from the original CD-ROM with version 1.08j
Opengothic v1.0.3070 , taken from Appveyor.
If it's needed I can provide a video.
Greetings !
The text was updated successfully, but these errors were encountered:
I think I've encountered same problem with snappers, while playing gothic2. Basically script, that implements AI of snapper doesn't have any condition to stop chaise. In vanilla - no big deal, as AI agents are offloaded if player is far enough away. Swampshark is presumably same case.
First of all: Huge thank you to all of you who made this project possible. Thanks to you, I was able to share childhood memories with my girlfriend by playing Gothic 1 (and now Gothic 2) on her MacBook Pro M2.
Anyway, while playing, we came across some bugs that I try to report here. If you need something from me, please let me know, as this is the first time I open an issue in an open source project.
Describe the bug
Some enemies, such as Swampsharks but also guards of the old camp after chapter 4, do not stop chasing the hero after some time, but instead follow him indefinitely.
Gothic 1, game data taken from the original CD-ROM with version 1.08j
Opengothic v1.0.3070 , taken from Appveyor.
If it's needed I can provide a video.
Greetings !
The text was updated successfully, but these errors were encountered: