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I am trying Ready Player Me avatar SDK for Body Tracking, I have almost done but due to bone structure, the humanoid or the renderer isn't mapping the body properly.
Also, I found that there is a mismatch in Rotation and Position.
Prashant29
changed the title
Mixamo Avatar use as body tracking overlay
⚠️[Urgent]Mixamo/ Ready Player Me Avatar use as body tracking overlay ⚠️
Dec 7, 2023
AR Foundation simply reports the joint data given to us from ARKit. I would recommend that you seek documentation either from Mixamo, Ready Player Me, or some other technical art resource for how to map these values to your desired rig.
Is there any specific architecture/hierarchy to follow, if someone knows please kindly share, it's bit confusing for me to tweak the skeleton hierarchy runtime.
Hello, Wonderful people there,
I am trying Ready Player Me avatar SDK for Body Tracking, I have almost done but due to bone structure, the humanoid or the renderer isn't mapping the body properly.
Can Anyone guide me?
Here is the issue I am facing: https://youtube.com/shorts/TnJmqM5IOks?feature=share
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