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script.js
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// it should be OOP use class and methods
import creatures from "./data.js"
let choosenChampion = ""
document.querySelector(".garen").addEventListener("click", choose1)
document.querySelector(".xin").addEventListener("click", choose2)
document.querySelector(".vayne").addEventListener("click", choose3)
document.querySelector(".btn-grad").classList.add("hidden")
let monsterArray =[ ...Object.keys(creatures.monster)]
function setNextMonster(){
monsterArray.shift()
return monsterArray[0]
}
function choose1() {
console.log(choosenChampion)
choosenChampion = "garen"
document.querySelector(".garen").classList.add("hidden")
document.querySelector(".xin").classList.add("hidden")
document.querySelector(".vayne").classList.add("hidden")
document.querySelector(".choose-champion h1").classList.add("hidden")
document.querySelector(".btn-grad").classList.remove("hidden")
getChampion()
} function choose2() {
console.log(choosenChampion)
choosenChampion = "xin"
document.querySelector(".garen").classList.add("hidden")
document.querySelector(".xin").classList.add("hidden")
document.querySelector(".vayne").classList.add("hidden")
document.querySelector(".choose-champion h1").classList.add("hidden")
document.querySelector(".btn-grad").classList.remove("hidden")
getChampion()
}
function choose3() {
console.log(choosenChampion)
choosenChampion = "vayne"
document.querySelector(".garen").classList.add("hidden")
document.querySelector(".xin").classList.add("hidden")
document.querySelector(".vayne").classList.add("hidden")
document.querySelector(".choose-champion h1").classList.add("hidden")
document.querySelector(".btn-grad").classList.remove("hidden")
getChampion()
}
class Charracter {
constructor(data) {
Object.assign(this, data)
this.maxhp = this.hp
this.dead = false
}
getCharecterHTML() {
const { hp, DiceCount, name, elementId, image } = this
return `
<div class="${elementId}">
<div class="up" style=" background-image:url('${image}');background-repeat: no-repeat;
background-size: cover;">
<h2>${name}</h2>
<div class="outside-bar">
<div class="inside-bar">${hp}</div>
</div>
</div>
<div class="down">
<div class="dicerools">${DiceCount}</div>
</div>
</div>
`
}
getDiceCount(Dicevalues) {
return Dicevalues.map((num) => `<div class="dicerools">${num}</div>`)
}
setDice() {
const diceArray = new Array(this.DiceCount).fill(0).map(() => { return Math.floor(Math.random() * 6) + 1 })
return diceArray
}
takeDamage(Dicevalues) {
const totaldmg = Dicevalues.reduce((prev, current) => { return prev + current })
this.hp -= totaldmg
if (this.hp <= 0) {
this.hp = 0
this.dead = true
}
// console.log(totaldmg)
}
gethp() {
document.querySelector(`.${this.elementId} .inside-bar`).style.width = `${this.hp * 100 / this.maxhp}%`
document.querySelector(`.${this.elementId} .inside-bar`).textContent = this.hp
}
}
let hero
let skeleton = new Charracter(creatures.monster.Skeletons)
let KarthusTHEMinister = new Charracter(creatures.monster.KarthusTHEMinister)
let Mordkaiser = new Charracter(creatures.monster.Mordkaiser)
function getChampion() {
if (choosenChampion === "garen") {
hero = new Charracter(creatures.hero.Garen)
render(hero,skeleton)
} else if (choosenChampion === "xin") {
hero = new Charracter(creatures.hero.XinZhao)
render(hero,skeleton)
} else if (choosenChampion === "vayne") {
hero = new Charracter(creatures.hero.Vayne)
render(hero,skeleton)
}
}
function render(hero,monster) {
hero.setDice()
monster.setDice()
document.querySelector(".hero").outerHTML = hero.getCharecterHTML()
document.querySelector(".monster").outerHTML = monster.getCharecterHTML()
document.querySelector(".hero .down").innerHTML = hero.getDiceCount(hero.setDice())
document.querySelector(".monster .down").innerHTML = monster.getDiceCount(monster.setDice())
}
document.querySelector(".btn-grad").addEventListener("click", attack)
function attack() {
if(!skeleton.dead){
hero.setDice()
skeleton.setDice()
document.querySelector(".hero .down").innerHTML = hero.getDiceCount(hero.setDice())
document.querySelector(".monster .down").innerHTML = skeleton.getDiceCount(skeleton.setDice())
hero.takeDamage(skeleton.setDice())
hero.gethp()
skeleton.takeDamage(hero.setDice())
skeleton.gethp()
}
if(skeleton.dead){
render(hero,KarthusTHEMinister)
hero.setDice()
KarthusTHEMinister.setDice()
document.querySelector(".hero .down").innerHTML = hero.getDiceCount(hero.setDice())
document.querySelector(".monster .down").innerHTML = KarthusTHEMinister.getDiceCount(KarthusTHEMinister.setDice())
hero.takeDamage(KarthusTHEMinister.setDice())
hero.gethp()
KarthusTHEMinister.takeDamage(hero.setDice())
KarthusTHEMinister.gethp()
}if(KarthusTHEMinister.dead){
render(hero,Mordkaiser)
hero.setDice()
Mordkaiser.setDice()
document.querySelector(".hero .down").innerHTML = hero.getDiceCount(hero.setDice())
document.querySelector(".monster .down").innerHTML = Mordkaiser.getDiceCount(Mordkaiser.setDice())
hero.takeDamage(Mordkaiser.setDice())
hero.gethp()
Mordkaiser.takeDamage(hero.setDice())
Mordkaiser.gethp()
}if(Mordkaiser.dead){
endgame()
}
endgame()
}
function endgame() {
if (skeleton.dead && KarthusTHEMinister.dead && Mordkaiser.dead ) {
document.querySelector(".container").classList.add("hidden")
document.querySelector(".endgame").style.color ="blue"
document.querySelector(".endgame").classList.remove("hidden")
document.querySelector(".endmassege").textContent = "you won 😎 but dont try again"
} else if (hero.dead) {
document.querySelector(".endgame").classList.remove("hidden")
document.querySelector(".container").classList.add("hidden")
document.querySelector(".endmassege").textContent = "you died 😂 dont try again"
}
}