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puzzlelogics.py
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import copy
# For 8 Puzzle Game - Configuration
# there must be even number of inversions in the starting array for the game to be solvable
istate = [
[2, 5, 4],
[6, 1, 3],
[0, 7, 8]
]
eightStartState = [
istate,
[9999, 0], []] # set h(n) = 9999 intitially for this state. g(n) = 0 which is the steps required to move to the state
targetState = [[1, 2, 3], [4, 5, 6], [7, 8, 0]]
fringe = []
closed = []
# 8 Puzzle
def checkSolvable():
invCount = -1
for i in range(3):
for j in range(3):
if eightStartState[0][j][i] > 0 and eightStartState[0][j][i] > eightStartState[0][i][j]:
invCount = invCount + 1
print(invCount)
return invCount % 2 == 0
def getIndexOf(state, num): # to get index of a number in the state
for x in range(len(state)):
for y in range(len(state)):
if state[x][y] == num:
return [x, y]
return False
# Move functions
def moveLeft(s):
state = copy.deepcopy(s)
[x, y] = getIndexOf(state, 0)
if y < 1: return False
prevNum = state[x][y-1]
state[x][y-1] = 0
state[x][y] = prevNum
return state
def moveRight(s):
state = copy.deepcopy(s)
[x, y] = getIndexOf(state, 0)
if y > 1: return False
prevNum = state[x][y + 1]
state[x][y + 1] = 0
state[x][y] = prevNum
return state
def moveUp(s):
state = copy.deepcopy(s)
[x, y] = getIndexOf(state, 0)
if x < 1: return False
prevNum = state[x-1][y]
state[x-1][y] = 0
state[x][y] = prevNum
return state
def moveDown(s):
state = copy.deepcopy(s)
[x, y] = getIndexOf(state, 0)
if x > 1: return False
prevNum = state[x+1][y]
state[x+1][y] = 0
state[x][y] = prevNum
return state
def move(state, action):
if action == 'Left':
moveLeft(state)
if action == 'right':
moveRight(state)
if action == 'up':
moveUp(state)
if action == 'down':
moveDown(state)
return False
# move functions end
def calcH(s):
# h(n)
state = copy.deepcopy(s)
h = 0
for x in range(len(state)):
for y in range(len(state)):
default = getIndexOf(state, state[x][y])
target = getIndexOf(targetState, state[x][y])
h += abs(default[0] - target[0]) + abs(default[1] - target[1])
return h
def calcActual(state):
return state[1][1] + 1
def getNextPossibleStates(state):
s = copy.deepcopy(state)
[x, y] = getIndexOf(s[0], 0)
possibleStates = []
cost = calcActual(s)
leftState = moveLeft(list(s[0]))
rightState = moveRight(list(s[0]))
upState = moveUp(list(s[0]))
downState = moveDown(list(s[0]))
if leftState:
possibleStates.append([leftState, [calcH(leftState), cost], state])
if rightState:
possibleStates.append([rightState, [calcH(rightState), cost], state])
if upState:
possibleStates.append([upState, [calcH(upState), cost], state])
if downState:
possibleStates.append([downState, [calcH(downState), cost], state])
return possibleStates
def getLeastState(): # lets get the state with least Heuristic
if len(fringe) == 0: return [] # return empty list if fringe is empty
least = fringe[0]
initialCost = least[1][0] + least[1][1]
for state in fringe:
currentCost = state[1][0] + state[1][1]
if currentCost < initialCost:
least = state
return least
def addInFringe(child): # You can only add if it is not in closed already
if child[0] not in closed:
fringe.append(child)
def removeFromFringe(node):
fringe.remove(node)
def addInClosed(node):
closed.append(node[0])
def prettyPrint(grid):
for state in grid:
print('__________')
for row in state:
print(row)
print('__________')
def getShortestPath(finalState):
finalState = copy.deepcopy(finalState)
path = [finalState[0]] # the final state final state = [state,[cost], [path]
parent = copy.deepcopy(finalState[2])
while parent:
path.append(parent[0])
parent = parent[2]
for step in reversed(path):
prettyPrint([step])
print("Solved in steps: ", len(path))
closed = []
# 8 Puzzle
def checkSolvable():
invCount = -1
for i in range(3):
for j in range(3):
if eightStartState[0][j][i] > 0 and eightStartState[0][j][i] > eightStartState[0][i][j]:
invCount = invCount + 1
print(invCount)
return invCount % 2 == 0
def getIndexOf(state, num): # to get index of a number in the state
for x in range(len(state)):
for y in range(len(state)):
if state[x][y] == num:
return [x, y]
return False
# Move functions
def moveLeft(s):
state = copy.deepcopy(s)
[x, y] = getIndexOf(state, 0)
if y < 1: return False
prevNum = state[x][y-1]
state[x][y-1] = 0
state[x][y] = prevNum
return state
def moveRight(s):
state = copy.deepcopy(s)
[x, y] = getIndexOf(state, 0)
if y > 1: return False
prevNum = state[x][y + 1]
state[x][y + 1] = 0
state[x][y] = prevNum
return state
def moveUp(s):
state = copy.deepcopy(s)
[x, y] = getIndexOf(state, 0)
if x < 1: return False
prevNum = state[x-1][y]
state[x-1][y] = 0
state[x][y] = prevNum
return state
def moveDown(s):
state = copy.deepcopy(s)
[x, y] = getIndexOf(state, 0)
if x > 1: return False
prevNum = state[x+1][y]
state[x+1][y] = 0
state[x][y] = prevNum
return state
def move(state, action):
if action == 'Left':
moveLeft(state)
if action == 'right':
moveRight(state)
if action == 'up':
moveUp(state)
if action == 'down':
moveDown(state)
return False
# move functions end
def calcH(s):
# h(n)
state = copy.deepcopy(s)
h = 0
for x in range(len(state)):
for y in range(len(state)):
default = getIndexOf(state, state[x][y])
target = getIndexOf(targetState, state[x][y])
h += abs(default[0] - target[0]) + abs(default[1] - target[1])
return h
def calcActual(state):
return state[1][1] + 1
def getNextPossibleStates(state):
s = copy.deepcopy(state)
[x, y] = getIndexOf(s[0], 0)
possibleStates = []
cost = calcActual(s)
leftState = moveLeft(list(s[0]))
rightState = moveRight(list(s[0]))
upState = moveUp(list(s[0]))
downState = moveDown(list(s[0]))
if leftState:
possibleStates.append([leftState, [calcH(leftState), cost], state])
if rightState:
possibleStates.append([rightState, [calcH(rightState), cost], state])
if upState:
possibleStates.append([upState, [calcH(upState), cost], state])
if downState:
possibleStates.append([downState, [calcH(downState), cost], state])
return possibleStates
def getLeastState(): # lets get the state with least Heuristic
if len(fringe) == 0: return [] # return empty list if fringe is empty
least = fringe[0]
initialCost = least[1][0] + least[1][1]
for state in fringe:
currentCost = state[1][0] + state[1][1]
if currentCost < initialCost:
least = state
return least
def addInFringe(child): # You can only add if it is not in closed already
if child[0] not in closed:
fringe.append(child)
def removeFromFringe(node):
fringe.remove(node)
def addInClosed(node):
closed.append(node[0])
def prettyPrint(grid):
for state in grid:
print('__________')
for row in state:
print(row)
print('__________')
def getShortestPath(finalState):
finalState = copy.deepcopy(finalState)
path = [finalState[0]]
parent = copy.deepcopy(finalState[2])
while parent:
path.append(parent[0])
parent = parent[2]
for step in reversed(path):
prettyPrint([step])
print("Solved in steps: ", len(path))