-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscript.js
221 lines (213 loc) · 9.35 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
document.querySelector('.rules-btn').addEventListener('click', (e) => {
e.preventDefault();
document.querySelector('.rules-popup').classList.toggle('rules-popup--active');
document.querySelector('.overlay').classList.toggle('overlay--active');
});
document.querySelector('.close-icon').addEventListener('click', () => {
document.querySelector('.rules-popup').classList.remove('rules-popup--active');
document.querySelector('.overlay').classList.toggle('overlay--active');
});
let gameItemsCont = Array.from(document.querySelectorAll("div[class^='game-body__circle-container'"));
let tempoV;
let tempoArr = [];
let stateFlag = false;
let score = document.querySelector('.header__value');
setScore(state = 'init', tar = score);
// Loop through Each Game Item
gameItemsCont.forEach((e) => {
// Listen For Click Event
e.addEventListener('click', function () {
// Store The Clicked Item in Variable
tempoV = e;
// Trigger Game Fuction
swipe(flag = stateFlag, arr = gameItemsCont, slim = tempoV, tmpArr = tempoArr);
// Swipe Game State Flag
stateFlag = true;
// Play Again
});
});
// Stage 1 to 2 trigger Function
function swipe(flag, arr, slim, tmpArr) {
// Stage 2 If TRUE
if (flag === true) {
}
// Stage 1 if FALSE. And Go To Stage 2
else {
// Add Stage 2 Class to Element
document.querySelector('.bg-triangle').classList.add('bg-triangle--s2');
document.querySelector('.choosed-item--com__bg-circle').classList.add('choosed-item--com__bg-circle--s2');
// Separation of the elements of an array
arr.filter((e) => {
// Make Sure of Regarding Clicked Item
if (slim !== arr[arr.indexOf(e)]) {
// Add NotClicked Items
tmpArr.push(e);
}
});
// Choose Random Item
let comItem = tmpArr[Math.floor(Math.random() * 2)];
// Add Classes
slim.classList.add('choosed-item--user');
tmpArr.forEach((e) => {
e.classList.add('unchoosed-item');
});
// Show Computer Choice
setTimeout(() => {
comItem.classList.remove('unchoosed-item');
comItem.classList.add('choosed-item--com');
}, 1000)
setTimeout(() => {
document.querySelector('.choosed-item--com__bg-circle').classList.remove('choosed-item--com__bg-circle--s2');
}, 1000)
// Create Heading
let headingUser = document.createElement('h3');
let headingUserContent = document.createTextNode('You Picked');
headingUser.classList.add('you-picked');
headingUser.append(headingUserContent);
slim.append(headingUser);
let headingCom = document.createElement('h3');
let headingComContent = document.createTextNode('The house Picked');
headingCom.append(headingComContent);
headingCom.classList.add('you-picked');
comItem.append(headingCom);
// Check for The Winning Item
// Check for User Choice and Compare With Game Rules
/* Game RULES
Paper beats Rock beats Scissors beats Paper
*/
if (slim.className.includes('paper')) {
// If User's Choice is paper, then check for possibilities
if (comItem.className.includes('rock')) {
// WIN
gameOver(state = 'win', hUser1 = headingUser, hCom1 = headingCom);
setTimeout(() => { setScore(state = 'win', tar = score); }, 1500)
// Add Highlight Effect For Choosed Item
setTimeout(() => { highlightEffect(slim = slim); }, 1250);
} else {
//LOSE
gameOver(state = 'lose', hUser1 = headingUser, hCom1 = headingCom);
setTimeout(() => { setScore(state = 'lose', tar = score); }, 1500)
// Add Highlight Effect For Choosed Item
setTimeout(() => { highlightEffect(slim = comItem); }, 1250);
}
} else if (slim.className.includes('rock')) {
if (comItem.className.includes('scissors')) {
// WIN
gameOver(state = 'win', hUser1 = headingUser, hCom1 = headingCom);
setTimeout(() => { setScore(state = 'win', tar = score); }, 1500);
// Add Highlight Effect For Choosed Item
setTimeout(() => { highlightEffect(slim = slim); }, 1250);
} else {
//LOSE
gameOver(state = 'lose', hUser1 = headingUser, hCom1 = headingCom);
setTimeout(() => { setScore(state = 'lose', tar = score); }, 1500);
// Add Highlight Effect For Choosed Item
setTimeout(() => { highlightEffect(slim = comItem); }, 1250);
}
} else if (slim.className.includes('scissors')) {
if (comItem.className.includes('rock')) {
//LOSE
gameOver(state = 'lose', hUser1 = headingUser, hCom1 = headingCom);
setTimeout(() => { setScore(state = 'lose', tar = score); }, 1500);
// Add Highlight Effect For Choosed Item
setTimeout(() => { highlightEffect(slim = comItem); }, 1250);
} else {
// WIN
gameOver(state = 'win', hUser1 = headingUser, hCom1 = headingCom);
setTimeout(() => { setScore(state = 'win', tar = score); }, 1500);
// Add Highlight Effect For Choosed Item
setTimeout(() => { highlightEffect(slim = slim); }, 1250);
}
}
}
}
function highlightEffect(slim) {
let c1 = document.createElement('div');
let c2 = document.createElement('div');
let c3 = document.createElement('div');
slim.append(c1);
slim.append(c2);
slim.append(c3);
c1.classList.add('circle');
c1.classList.add('circle--1');
c2.classList.add('circle');
c2.classList.add('circle--2');
c3.classList.add('circle');
c3.classList.add('circle--3');
}
function gameOver(state, hUser1, hCom1) {
let heading = document.createElement('h2');
let playAgain = document.createElement('button');
let gameOverCont = document.createElement('div');
let playAgainSen = document.createTextNode('Play Again');
let winSen = document.createTextNode('You Win');
let loseSen = document.createTextNode('You Lose');
heading.classList.add('gameoversen');
playAgain.classList.add('btn');
gameOverCont.classList.add('game-over-container')
playAgain.append(playAgainSen);
if (state == 'win') {
heading.append(winSen);
} else if (state == 'lose') {
heading.append(loseSen);
}
gameOverCont.append(heading);
gameOverCont.append(playAgain);
setTimeout(() => {
document.querySelector('main').insertBefore(gameOverCont, document.querySelector('.rules-btn'));
// document.querySelector('main').insertBefore(playAgain, document.querySelector('.rules-btn'));
document.querySelector('.choosed-item--user').classList.add('choosed-item--user--s4');
document.querySelector('.choosed-item--com').classList.add('choosed-item--com--s4');
// document.querySelector('.game-body__big-circle').classList.add('game-body__big-circle--s4');
// document.querySelector('.game-body__tiny-circle').classList.add('game-body__tiny-circle--s4');
Array.from(document.querySelectorAll('.game-body__big-circle')).forEach((e) => {
e.classList.add('game-body__big-circle--s4');
});
Array.from(document.querySelectorAll('.game-body__tiny-circle')).forEach((e) => {
e.classList.add('game-body__tiny-circle--s4');
});
}, 1500)
playAgain.addEventListener('click', () => { initGame(btn = playAgain, heading = heading, hUser = hUser1, hCom = hCom1, gmovCon = gameOverCont) });
}
function initGame(btn, heading, hUser, hCom, gmovCon) {
document.querySelector('.bg-triangle').classList.remove('bg-triangle--s2');
document.querySelector('.choosed-item--com__bg-circle').classList.remove('choosed-item--com__bg-circle--s2');
document.querySelector('.choosed-item--user').classList.remove('choosed-item--user--s4');
document.querySelector('.choosed-item--com').classList.remove('choosed-item--com--s4');
Array.from(document.querySelectorAll('.game-body__big-circle')).forEach((e) => {
e.classList.remove('game-body__big-circle--s4');
});
Array.from(document.querySelectorAll('.game-body__tiny-circle')).forEach((e) => {
e.classList.remove('game-body__tiny-circle--s4');
});
gameItemsCont.forEach((e) => {
if (e.className.includes('choosed-item--user')) {
for (let i = 1; i <= 3; i++) {
document.querySelector(`.circle--${i}`).remove();
}
e.classList.remove('choosed-item--user');
} else if (e.className.includes('choosed-item--com')) {
e.classList.remove('choosed-item--com');
} else {
e.classList.remove('unchoosed-item');
}
});
btn.remove();
heading.remove();
gmovCon.remove();
hUser.remove();
hCom.remove();
stateFlag = false;
tempoArr = [];
}
function setScore(state, tar) {
if (state == 'win') {
tar.textContent++;
} else if (state == 'lose') {
if (tar.textContent > 0) {
tar.textContent--;
}
} else if (state == 'init') {
tar.textContent = 0;
}
}